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Increased transaction timeout, not needed anymore due to packet ordering
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2f6007342c
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@ -2182,7 +2182,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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if($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < (microtime(true) - 0.5)){
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if($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < (microtime(true) - 8)){
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if($this->currentTransaction instanceof SimpleTransactionGroup){
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foreach($this->currentTransaction->getInventories() as $inventory){
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if($inventory instanceof PlayerInventory){
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@ -2197,19 +2197,16 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->currentTransaction->addTransaction($transaction);
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if($this->currentTransaction->canExecute()){
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if(!$this->currentTransaction->execute()){
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$this->currentTransaction = null;
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break;
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}
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foreach($this->currentTransaction->getTransactions() as $ts){
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$inv = $ts->getInventory();
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if($inv instanceof FurnaceInventory){
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if($ts->getSlot() === 2){
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switch($inv->getResult()->getId()){
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case Item::IRON_INGOT:
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$this->awardAchievement("acquireIron");
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break;
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if($this->currentTransaction->execute()){
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foreach($this->currentTransaction->getTransactions() as $ts){
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$inv = $ts->getInventory();
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if($inv instanceof FurnaceInventory){
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if($ts->getSlot() === 2){
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switch($inv->getResult()->getId()){
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case Item::IRON_INGOT:
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$this->awardAchievement("acquireIron");
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break;
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}
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}
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}
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}
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