Cleaned up EntityEventPacket handling

This commit is contained in:
Dylan K. Taylor
2017-11-04 18:31:35 +00:00
parent ddb7fd12f2
commit a66a757f56
4 changed files with 14 additions and 16 deletions

View File

@ -108,10 +108,7 @@ abstract class Living extends Entity implements Damageable{
parent::setHealth($amount);
$this->attributeMap->getAttribute(Attribute::HEALTH)->setValue(ceil($this->getHealth()), true);
if($this->isAlive() and !$wasAlive){
$pk = new EntityEventPacket();
$pk->entityRuntimeId = $this->getId();
$pk->event = EntityEventPacket::RESPAWN;
$this->server->broadcastPacket($this->hasSpawned, $pk);
$this->broadcastEntityEvent(EntityEventPacket::RESPAWN);
}
}
@ -376,10 +373,7 @@ abstract class Living extends Entity implements Damageable{
$this->setAbsorption(max(0, $this->getAbsorption() + $source->getDamage(EntityDamageEvent::MODIFIER_ABSORPTION)));
$pk = new EntityEventPacket();
$pk->entityRuntimeId = $this->getId();
$pk->event = $this->getHealth() <= 0 ? EntityEventPacket::DEATH_ANIMATION : EntityEventPacket::HURT_ANIMATION; //Ouch!
$this->server->broadcastPacket($this->hasSpawned, $pk);
$this->broadcastEntityEvent($this->getHealth() <= 0 ? EntityEventPacket::DEATH_ANIMATION : EntityEventPacket::HURT_ANIMATION); //Ouch!
$this->attackTime = 10; //0.5 seconds cooldown
}