Added some fields to new packets

gave up on EventPacket because it's a mess, and StructureBlockUpdate is a job all by itself
This commit is contained in:
Dylan K. Taylor
2017-07-12 19:30:26 +01:00
parent 4731bf0a16
commit a5c6c8b973
7 changed files with 74 additions and 14 deletions

View File

@ -30,12 +30,35 @@ use pocketmine\network\mcpe\NetworkSession;
class EventPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::EVENT_PACKET;
const TYPE_ACHIEVEMENT_AWARDED = 0;
const TYPE_ENTITY_INTERACT = 1;
const TYPE_PORTAL_BUILT = 2;
const TYPE_PORTAL_USED = 3;
const TYPE_MOB_KILLED = 4;
const TYPE_CAULDRON_USED = 5;
const TYPE_PLAYER_DEATH = 6;
const TYPE_BOSS_KILLED = 7;
const TYPE_AGENT_COMMAND = 8;
const TYPE_AGENT_CREATED = 9;
public $playerRuntimeId;
public $eventData;
public $type;
public function decodePayload(){
//TODO
$this->playerRuntimeId = $this->getEntityRuntimeId();
$this->eventData = $this->getVarInt();
$this->type = $this->getByte();
//TODO: nice confusing mess
}
public function encodePayload(){
//TODO
$this->putEntityRuntimeId($this->playerRuntimeId);
$this->putVarInt($this->eventData);
$this->putByte($this->type);
//TODO: also nice confusing mess
}
public function handle(NetworkSession $session) : bool{