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https://github.com/pmmp/PocketMine-MP.git
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Extract Fallable into trait + interface
Traits are inferior to components in pretty much every aspect imaginable :(
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@ -24,6 +24,8 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataValidator;
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use pocketmine\block\utils\Fallable;
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use pocketmine\block\utils\FallableTrait;
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use pocketmine\inventory\AnvilInventory;
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use pocketmine\item\Item;
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use pocketmine\item\TieredTool;
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@ -33,7 +35,8 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class Anvil extends Fallable{
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class Anvil extends Transparent implements Fallable{
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use FallableTrait;
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public const TYPE_NORMAL = 0;
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public const TYPE_SLIGHTLY_DAMAGED = 4;
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@ -54,10 +57,6 @@ class Anvil extends Fallable{
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return 0b11;
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}
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public function isTransparent() : bool{
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return true;
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}
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public function getHardness() : float{
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return 5;
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}
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@ -92,4 +91,8 @@ class Anvil extends Fallable{
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}
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function tickFalling() : ?Block{
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return null;
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}
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}
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@ -23,9 +23,14 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\Fallable;
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use pocketmine\block\utils\FallableTrait;
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use pocketmine\math\Facing;
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class ConcretePowder extends Fallable{
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class ConcretePowder extends Solid implements Fallable{
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use FallableTrait {
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onNearbyBlockChange as protected startFalling;
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}
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public function getHardness() : float{
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return 0.5;
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@ -39,7 +44,7 @@ class ConcretePowder extends Fallable{
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if(($block = $this->checkAdjacentWater()) !== null){
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$this->level->setBlock($this, $block);
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}else{
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parent::onNearbyBlockChange();
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$this->startFalling();
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}
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}
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@ -23,11 +23,14 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\Fallable;
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use pocketmine\block\utils\FallableTrait;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use function mt_rand;
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class Gravel extends Fallable{
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class Gravel extends Solid implements Fallable{
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use FallableTrait;
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protected $id = self::GRAVEL;
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@ -56,4 +59,8 @@ class Gravel extends Fallable{
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return parent::getDropsForCompatibleTool($item);
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}
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public function tickFalling() : ?Block{
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return null;
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}
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}
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@ -23,7 +23,11 @@ declare(strict_types=1);
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namespace pocketmine\block;
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class Sand extends Fallable{
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use pocketmine\block\utils\Fallable;
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use pocketmine\block\utils\FallableTrait;
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class Sand extends Solid implements Fallable{
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use FallableTrait;
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public function getHardness() : float{
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return 0.5;
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@ -32,4 +36,8 @@ class Sand extends Fallable{
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public function getToolType() : int{
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return BlockToolType::TYPE_SHOVEL;
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}
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public function tickFalling() : ?Block{
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return null;
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}
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}
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38
src/pocketmine/block/utils/Fallable.php
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38
src/pocketmine/block/utils/Fallable.php
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@ -0,0 +1,38 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\utils;
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use pocketmine\block\Block;
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interface Fallable{
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/**
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* Called every tick by FallingBlock to update the falling state of this block. Used by concrete to check when it
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* hits water.
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* Return null if you don't want to change the usual behaviour.
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*
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* @return Block|null
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*/
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public function tickFalling() : ?Block;
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}
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@ -21,33 +21,43 @@
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declare(strict_types=1);
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namespace pocketmine\block;
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namespace pocketmine\block\utils;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\block\Fire;
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use pocketmine\block\Liquid;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\object\FallingBlock;
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use pocketmine\level\Position;
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use pocketmine\math\Facing;
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abstract class Fallable extends Solid{
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/**
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* This trait handles falling behaviour for blocks that need them.
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* TODO: convert this into a dynamic component
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* @see Fallable
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*/
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trait FallableTrait{
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abstract protected function asPosition() : Position;
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abstract protected function getId() : int;
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abstract protected function getDamage() : int;
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public function onNearbyBlockChange() : void{
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$down = $this->getSide(Facing::DOWN);
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if($down->getId() === self::AIR or $down instanceof Liquid or $down instanceof Fire){
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$this->level->setBlock($this, BlockFactory::get(Block::AIR));
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$pos = $this->asPosition();
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$down = $pos->level->getBlock($pos->getSide(Facing::DOWN));
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if($down->getId() === Block::AIR or $down instanceof Liquid or $down instanceof Fire){
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$pos->level->setBlock($pos, BlockFactory::get(Block::AIR));
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$nbt = EntityFactory::createBaseNBT($this->add(0.5, 0, 0.5));
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$nbt = EntityFactory::createBaseNBT($pos->add(0.5, 0, 0.5));
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$nbt->setInt("TileID", $this->getId());
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$nbt->setByte("Data", $this->getDamage());
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/** @var FallingBlock $fall */
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$fall = EntityFactory::create(FallingBlock::class, $this->getLevel(), $nbt);
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$fall = EntityFactory::create(FallingBlock::class, $pos->getLevel(), $nbt);
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$fall->spawnToAll();
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}
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}
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/**
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* @return null|Block
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*/
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public function tickFalling() : ?Block{
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return null;
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}
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}
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@ -25,7 +25,7 @@ namespace pocketmine\entity\object;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\block\Fallable;
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use pocketmine\block\utils\Fallable;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\EntityBlockChangeEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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