Removed useless confusing array indices in CompoundTag constructors (#1116)

This commit is contained in:
Dylan K. Taylor
2017-06-20 12:11:24 +01:00
committed by GitHub
parent e11f1e94e9
commit a4b8dd43e6
14 changed files with 111 additions and 112 deletions

View File

@ -41,22 +41,22 @@ abstract class Fallable extends Solid{
if($down->getId() === self::AIR or ($down instanceof Liquid)){
$this->level->setBlock($this, Block::get(Block::AIR), true, true);
$fall = Entity::createEntity("FallingSand", $this->getLevel(), new CompoundTag("", [
"Pos" => new ListTag("Pos", [
new ListTag("Pos", [
new DoubleTag("", $this->x + 0.5),
new DoubleTag("", $this->y),
new DoubleTag("", $this->z + 0.5)
]),
"Motion" => new ListTag("Motion", [
new ListTag("Motion", [
new DoubleTag("", 0),
new DoubleTag("", 0),
new DoubleTag("", 0)
]),
"Rotation" => new ListTag("Rotation", [
new ListTag("Rotation", [
new FloatTag("", 0),
new FloatTag("", 0)
]),
"TileID" => new IntTag("TileID", $this->getId()),
"Data" => new ByteTag("Data", $this->getDamage()),
new IntTag("TileID", $this->getId()),
new ByteTag("Data", $this->getDamage()),
]));
$fall->spawnToAll();