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Removed useless confusing array indices in CompoundTag constructors (#1116)
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@ -41,22 +41,22 @@ abstract class Fallable extends Solid{
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if($down->getId() === self::AIR or ($down instanceof Liquid)){
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$this->level->setBlock($this, Block::get(Block::AIR), true, true);
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$fall = Entity::createEntity("FallingSand", $this->getLevel(), new CompoundTag("", [
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"Pos" => new ListTag("Pos", [
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new ListTag("Pos", [
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new DoubleTag("", $this->x + 0.5),
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new DoubleTag("", $this->y),
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new DoubleTag("", $this->z + 0.5)
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]),
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"Motion" => new ListTag("Motion", [
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new ListTag("Motion", [
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new DoubleTag("", 0),
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new DoubleTag("", 0),
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new DoubleTag("", 0)
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]),
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"Rotation" => new ListTag("Rotation", [
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new ListTag("Rotation", [
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new FloatTag("", 0),
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new FloatTag("", 0)
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]),
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"TileID" => new IntTag("TileID", $this->getId()),
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"Data" => new ByteTag("Data", $this->getDamage()),
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new IntTag("TileID", $this->getId()),
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new ByteTag("Data", $this->getDamage()),
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]));
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$fall->spawnToAll();
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