Removed useless confusing array indices in CompoundTag constructors (#1116)

This commit is contained in:
Dylan K. Taylor
2017-06-20 12:11:24 +01:00
committed by GitHub
parent e11f1e94e9
commit a4b8dd43e6
14 changed files with 111 additions and 112 deletions

View File

@ -41,22 +41,22 @@ abstract class Fallable extends Solid{
if($down->getId() === self::AIR or ($down instanceof Liquid)){
$this->level->setBlock($this, Block::get(Block::AIR), true, true);
$fall = Entity::createEntity("FallingSand", $this->getLevel(), new CompoundTag("", [
"Pos" => new ListTag("Pos", [
new ListTag("Pos", [
new DoubleTag("", $this->x + 0.5),
new DoubleTag("", $this->y),
new DoubleTag("", $this->z + 0.5)
]),
"Motion" => new ListTag("Motion", [
new ListTag("Motion", [
new DoubleTag("", 0),
new DoubleTag("", 0),
new DoubleTag("", 0)
]),
"Rotation" => new ListTag("Rotation", [
new ListTag("Rotation", [
new FloatTag("", 0),
new FloatTag("", 0)
]),
"TileID" => new IntTag("TileID", $this->getId()),
"Data" => new ByteTag("Data", $this->getDamage()),
new IntTag("TileID", $this->getId()),
new ByteTag("Data", $this->getDamage()),
]));
$fall->spawnToAll();

View File

@ -61,14 +61,14 @@ class SignPost extends Transparent{
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
if($face !== 0){
$nbt = new CompoundTag("", [
"id" => new StringTag("id", Tile::SIGN),
"x" => new IntTag("x", $block->x),
"y" => new IntTag("y", $block->y),
"z" => new IntTag("z", $block->z),
"Text1" => new StringTag("Text1", ""),
"Text2" => new StringTag("Text2", ""),
"Text3" => new StringTag("Text3", ""),
"Text4" => new StringTag("Text4", "")
new StringTag("id", Tile::SIGN),
new IntTag("x", $block->x),
new IntTag("y", $block->y),
new IntTag("z", $block->z),
new StringTag("Text1", ""),
new StringTag("Text2", ""),
new StringTag("Text3", ""),
new StringTag("Text4", "")
]);
if($player !== null){

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@ -68,21 +68,21 @@ class TNT extends Solid{
$mot = (new Random())->nextSignedFloat() * M_PI * 2;
$tnt = Entity::createEntity("PrimedTNT", $this->getLevel(), new CompoundTag("", [
"Pos" => new ListTag("Pos", [
new ListTag("Pos", [
new DoubleTag("", $this->x + 0.5),
new DoubleTag("", $this->y),
new DoubleTag("", $this->z + 0.5)
]),
"Motion" => new ListTag("Motion", [
new ListTag("Motion", [
new DoubleTag("", -sin($mot) * 0.02),
new DoubleTag("", 0.2),
new DoubleTag("", -cos($mot) * 0.02)
]),
"Rotation" => new ListTag("Rotation", [
new ListTag("Rotation", [
new FloatTag("", 0),
new FloatTag("", 0)
]),
"Fuse" => new ByteTag("Fuse", $fuse)
new ByteTag("Fuse", $fuse)
]));
$tnt->spawnToAll();