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https://github.com/pmmp/PocketMine-MP.git
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Implemented coral and coral fans
this implementation is very rough due to having to hack around lots more MCPE bullshit, and currently doesn't allow dynamic coral types; but it's there. We'll clean this up after 1.13 migration is done.
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79
src/block/BaseCoral.php
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79
src/block/BaseCoral.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\CoralType;
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use pocketmine\item\Item;
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abstract class BaseCoral extends Transparent{
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protected CoralType $coralType;
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protected bool $dead = false;
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public function __construct(BlockIdentifier $idInfo, string $name, BlockBreakInfo $breakInfo, CoralType $coralType){
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parent::__construct($idInfo, $name, $breakInfo);
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$this->coralType = $coralType;
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}
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public function getCoralType() : CoralType{ return $this->coralType; }
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public function isDead() : bool{ return $this->dead; }
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/** @return $this */
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public function setDead(bool $dead) : self{
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$this->dead = $dead;
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return $this;
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}
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public function onNearbyBlockChange() : void{
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if(!$this->dead){
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$world = $this->pos->getWorld();
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$hasWater = false;
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foreach($this->pos->sides() as $vector3){
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if($world->getBlock($vector3) instanceof Water){
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$hasWater = true;
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break;
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}
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}
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//TODO: check water inside the block itself (not supported on the API yet)
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if(!$hasWater){
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$world->setBlock($this->pos, $this->setDead(true));
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}
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}
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [];
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}
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public function isAffectedBySilkTouch() : bool{
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return true;
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}
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public function isSolid() : bool{ return false; }
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protected function recalculateCollisionBoxes() : array{ return []; }
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}
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