mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Protocol changes for 1.1.0.3, fixed red sky, fixed crashes
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@ -42,6 +42,7 @@ class MovePlayerPacket extends DataPacket{
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public $pitch;
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public $mode = self::MODE_NORMAL;
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public $onGround;
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public $eid2; //???
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public function decode(){
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$this->eid = $this->getEntityRuntimeId();
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@ -51,6 +52,7 @@ class MovePlayerPacket extends DataPacket{
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$this->bodyYaw = $this->getLFloat();
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$this->mode = $this->getByte();
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$this->onGround = $this->getBool();
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$this->eid2 = $this->getEntityRuntimeId();
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}
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public function encode(){
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@ -62,6 +64,7 @@ class MovePlayerPacket extends DataPacket{
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$this->putLFloat($this->bodyYaw); //TODO
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$this->putByte($this->mode);
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$this->putBool($this->onGround);
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$this->putEntityRuntimeId($this->eid2);
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}
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public function handle(NetworkSession $session) : bool{
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@ -31,13 +31,14 @@ class StartGamePacket extends DataPacket{
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public $entityUniqueId;
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public $entityRuntimeId;
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public $playerGamemode;
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public $x;
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public $y;
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public $z;
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public $seed;
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public $dimension;
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public $generator = 1; //default infinite - 0 old, 1 infinite, 2 flat
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public $gamemode;
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public $worldGamemode;
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public $difficulty;
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public $spawnX;
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public $spawnY;
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@ -51,6 +52,7 @@ class StartGamePacket extends DataPacket{
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public $isTexturePacksRequired = 0;
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public $levelId = ""; //base64 string, usually the same as world folder name in vanilla
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public $worldName;
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public $premiumWorldTemplateId = "";
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public function decode(){
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@ -60,13 +62,14 @@ class StartGamePacket extends DataPacket{
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$this->reset();
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$this->putEntityUniqueId($this->entityUniqueId);
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$this->putEntityRuntimeId($this->entityRuntimeId);
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$this->putVarInt($this->playerGamemode); //client gamemode, other field is world gamemode
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$this->putVector3f($this->x, $this->y, $this->z);
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$this->putLFloat(0); //TODO: find out what these are (yaw/pitch?)
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$this->putLFloat(0); //TODO: yaw/pitch
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$this->putLFloat(0);
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$this->putVarInt($this->seed);
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$this->putVarInt($this->dimension);
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$this->putVarInt($this->generator);
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$this->putVarInt($this->gamemode);
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$this->putVarInt($this->worldGamemode);
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$this->putVarInt($this->difficulty);
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$this->putBlockPosition($this->spawnX, $this->spawnY, $this->spawnZ);
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$this->putBool($this->hasAchievementsDisabled);
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@ -79,6 +82,7 @@ class StartGamePacket extends DataPacket{
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$this->putUnsignedVarInt(0); //TODO: gamerules
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$this->putString($this->levelId);
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$this->putString($this->worldName);
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$this->putString($this->premiumWorldTemplateId);
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}
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public function handle(NetworkSession $session) : bool{
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