mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-09 11:16:57 +00:00
Protocol changes for 1.1.0.3, fixed red sky, fixed crashes
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@ -1240,6 +1240,25 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return $this->gamemode;
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}
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/**
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* @internal
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*
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* Returns a client-friendly gamemode of the specified real gamemode
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* This function takes care of handling gamemodes known to MCPE (as of 1.1.0.3, that includes Survival, Creative and Adventure)
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*
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* TODO: remove this when Spectator Mode gets added properly to MCPE
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*
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* @param int $gamemode
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*/
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public static function getClientFriendlyGamemode(int $gamemode) : int{
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$gamemode &= 0x03;
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if($gamemode === Player::SPECTATOR){
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return Player::CREATIVE;
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}
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return $gamemode;
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}
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/**
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* Sets the gamemode, and if needed, kicks the Player.
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*
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@ -1253,13 +1272,10 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return false;
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}
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$this->server->getPluginManager()->callEvent($ev = new PlayerGameModeChangeEvent($this, (int) $gm));
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$this->server->getPluginManager()->callEvent($ev = new PlayerGameModeChangeEvent($this, $gm));
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if($ev->isCancelled()){
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if($client){ //gamemode change by client in the GUI
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$pk = new SetPlayerGameTypePacket();
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$pk->gamemode = $this->gamemode & 0x01;
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$this->dataPacket($pk);
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$this->sendSettings();
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$this->sendGamemode();
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}
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return false;
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}
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@ -1286,9 +1302,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->namedtag->playerGameType = new IntTag("playerGameType", $this->gamemode);
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if(!$client){ //Gamemode changed by server, do not send for client changes
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$pk = new SetPlayerGameTypePacket();
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$pk->gamemode = $this->gamemode & 0x01;
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$this->dataPacket($pk);
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$this->sendGamemode();
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}else{
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Command::broadcastCommandMessage($this, new TranslationContainer("commands.gamemode.success.self", [Server::getGamemodeString($gm)]));
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}
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@ -1305,6 +1319,16 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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/**
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* @internal
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* Sends the player's gamemode to the client.
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*/
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public function sendGamemode(){
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$pk = new SetPlayerGameTypePacket();
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$pk->gamemode = Player::getClientFriendlyGamemode($this->gamemode);
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$this->dataPacket($pk);
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}
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/**
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* Sends all the option flags
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*/
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@ -1816,12 +1840,13 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$pk = new StartGamePacket();
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$pk->entityUniqueId = $this->id;
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$pk->entityRuntimeId = $this->id;
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$pk->playerGamemode = Player::getClientFriendlyGamemode($this->gamemode);
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->seed = -1;
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$pk->dimension = 0; //TODO: implement this properly
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$pk->gamemode = $this->gamemode & 0x01;
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$pk->worldGamemode = Player::getClientFriendlyGamemode($this->server->getGamemode());
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$pk->difficulty = $this->server->getDifficulty();
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$pk->spawnX = $spawnPosition->getFloorX();
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$pk->spawnY = $spawnPosition->getFloorY();
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@ -3165,11 +3190,9 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
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if($packet->gamemode !== ($this->gamemode & 0x01)){
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//GUI gamemode change, set it back to original for now (only possible through client bug or hack with current allowed client permissions)
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$pk = new SetPlayerGameTypePacket();
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$pk->gamemode = $this->gamemode & 0x01;
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$this->dataPacket($pk);
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if($packet->gamemode !== $this->gamemode){
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//Set this back to default. TODO: handle this properly
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$this->sendGamemode();
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$this->sendSettings();
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}
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return true;
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