Added /particle command

This commit is contained in:
Shoghi Cervantes
2015-03-20 03:37:58 +01:00
parent ebc8928c21
commit a2b3e48b45
5 changed files with 226 additions and 1 deletions

View File

@ -0,0 +1,191 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\command\defaults;
use pocketmine\block\Block;
use pocketmine\command\CommandSender;
use pocketmine\item\Item;
use pocketmine\level\particle\BubbleParticle;
use pocketmine\level\particle\CriticalParticle;
use pocketmine\level\particle\DustParticle;
use pocketmine\level\particle\EnchantParticle;
use pocketmine\level\particle\ExplodeParticle;
use pocketmine\level\particle\FlameParticle;
use pocketmine\level\particle\HeartParticle;
use pocketmine\level\particle\InkParticle;
use pocketmine\level\particle\ItemBreakParticle;
use pocketmine\level\particle\LavaDripParticle;
use pocketmine\level\particle\LavaParticle;
use pocketmine\level\particle\Particle;
use pocketmine\level\particle\PortalParticle;
use pocketmine\level\particle\RedstoneParticle;
use pocketmine\level\particle\SmokeParticle;
use pocketmine\level\particle\SplashParticle;
use pocketmine\level\particle\SporeParticle;
use pocketmine\level\particle\TerrainParticle;
use pocketmine\level\particle\WaterDripParticle;
use pocketmine\level\particle\WaterParticle;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\utils\Random;
use pocketmine\utils\TextFormat;
class ParticleCommand extends VanillaCommand{
public function __construct($name){
parent::__construct(
$name,
"Adds particles to a world",
"/particle <name> <x> <y> <z> <xd> <yd> <zd> [count] [data]"
);
$this->setPermission("pocketmine.command.particle");
}
public function execute(CommandSender $sender, $currentAlias, array $args){
if(!$this->testPermission($sender)){
return true;
}
if(count($args) < 7){
$sender->sendMessage(TextFormat::RED . "Usage: " . $this->usageMessage);
return true;
}
if($sender instanceof Player){
$level = $sender->getLevel();
}else{
$level = $sender->getServer()->getDefaultLevel();
}
$name = strtolower($args[0]);
$pos = new Vector3((float) $args[1], (float) $args[2], (float) $args[3]);
$xd = (float) $args[4];
$yd = (float) $args[5];
$zd = (float) $args[6];
$count = isset($args[7]) ? max(1, (int) $args[7]) : 1;
$data = isset($args[8]) ? (int) $args[8] : null;
$particle = $this->getParticle($name, $pos, $xd, $yd, $zd, $data);
if($particle === null){
$sender->sendMessage(TextFormat::RED . "Unknown particle name (" . $name . ")");
return true;
}
$sender->sendMessage("Playing particle ". $name ." for ". $count ." times");
$random = new Random((int) (microtime(true) * 1000) + mt_rand());
for($i = 0; $i < $count; ++$i){
$particle->setComponents(
$pos->x + $random->nextSignedFloat() * $xd,
$pos->y + $random->nextSignedFloat() * $yd,
$pos->z + $random->nextSignedFloat() * $zd
);
$level->addParticle($particle);
}
return true;
}
/**
* @param $name
*
* @return Particle
*/
private function getParticle($name, Vector3 $pos, $xd, $yd, $zd, $data){
switch($name){
case "explode":
return new ExplodeParticle($pos);
case "bubble":
return new BubbleParticle($pos);
case "splash":
return new SplashParticle($pos);
case "wake":
case "water":
return new WaterParticle($pos);
case "crit":
return new CriticalParticle($pos);
case "smoke":
return new SmokeParticle($pos, $data !== null ? $data : 0);
case "spell":
return new EnchantParticle($pos);
case "dripwater":
return new WaterDripParticle($pos);
case "driplava":
return new LavaDripParticle($pos);
case "townaura":
case "spore":
return new SporeParticle($pos);
case "portal":
return new PortalParticle($pos);
case "flame":
return new FlameParticle($pos);
case "lava":
return new LavaParticle($pos);
case "reddust":
return new RedstoneParticle($pos, $data !== null ? $data : 1);
case "snowballpoof":
return new ItemBreakParticle($pos, Item::get(Item::SNOWBALL));
case "itembreak":
if($data !== null and $data !== 0){
return new ItemBreakParticle($pos, $data);
}
break;
case "terrain":
if($data !== null and $data !== 0){
return new TerrainParticle($pos, $data);
}
break;
case "heart":
return new HeartParticle($pos, $data !== null ? $data : 0);
case "ink":
return new InkParticle($pos, $data !== null ? $data : 0);
}
if(substr($name, 0, 10) === "iconcrack_"){
$d = explode("_", $name);
if(count($d) === 3){
return new ItemBreakParticle($pos, Item::get((int) $d[1], (int) $d[2]));
}
}elseif(substr($name, 0, 11) === "blockcrack_"){
$d = explode("_", $name);
if(count($d) === 2){
return new TerrainParticle($pos, Block::get($d[1] & 0xff, $d[1] >> 12));
}
}elseif(substr($name, 0, 10) === "blockdust_"){
$d = explode("_", $name);
if(count($d) >= 4){
return new DustParticle($pos, $d[1] & 0xff, $d[2] & 0xff, $d[3] & 0xff, isset($d[4]) ? $d[4] & 0xff : 255);
}
}
return null;
}
}