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Position: add getLevelNonNull()
this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers. TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
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@ -93,7 +93,7 @@ class PaintingItem extends Item{
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$nbt->setInt("TileY", $blockClicked->getFloorY());
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$nbt->setInt("TileZ", $blockClicked->getFloorZ());
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$entity = Entity::createEntity("Painting", $blockReplace->getLevel(), $nbt);
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$entity = Entity::createEntity("Painting", $blockReplace->getLevelNonNull(), $nbt);
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if($entity instanceof Entity){
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$this->pop();
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