Position: add getLevelNonNull()

this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers.
TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
This commit is contained in:
Dylan K. Taylor
2020-04-14 11:08:37 +01:00
parent 6e08b622b3
commit a2543ff80d
76 changed files with 229 additions and 183 deletions

View File

@@ -56,7 +56,7 @@ class EnderChestInventory extends ChestInventory{
*/
public function setHolderPosition(EnderChest $enderChest){
$this->holder->setComponents($enderChest->getFloorX(), $enderChest->getFloorY(), $enderChest->getFloorZ());
$this->holder->setLevel($enderChest->getLevel());
$this->holder->setLevel($enderChest->getLevelNonNull());
}
protected function getOpenSound() : int{