Position: add getLevelNonNull()

this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers.
TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
This commit is contained in:
Dylan K. Taylor
2020-04-14 11:08:37 +01:00
parent 6e08b622b3
commit a2543ff80d
76 changed files with 229 additions and 183 deletions

View File

@ -59,7 +59,7 @@ class WaterLily extends Flowable{
if($blockClicked instanceof Water){
$up = $blockClicked->getSide(Vector3::SIDE_UP);
if($up->getId() === Block::AIR){
$this->getLevel()->setBlock($up, $this, true, true);
$this->getLevelNonNull()->setBlock($up, $this, true, true);
return true;
}
}
@ -69,7 +69,7 @@ class WaterLily extends Flowable{
public function onNearbyBlockChange() : void{
if(!($this->getSide(Vector3::SIDE_DOWN) instanceof Water)){
$this->getLevel()->useBreakOn($this);
$this->getLevelNonNull()->useBreakOn($this);
}
}