Position: add getLevelNonNull()

this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers.
TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
This commit is contained in:
Dylan K. Taylor
2020-04-14 11:08:37 +01:00
parent 6e08b622b3
commit a2543ff80d
76 changed files with 229 additions and 183 deletions

View File

@ -62,13 +62,13 @@ class StandingBanner extends Transparent{
if($face !== Vector3::SIDE_DOWN){
if($face === Vector3::SIDE_UP and $player !== null){
$this->meta = floor((($player->yaw + 180) * 16 / 360) + 0.5) & 0x0f;
$this->getLevel()->setBlock($blockReplace, $this, true);
$this->getLevelNonNull()->setBlock($blockReplace, $this, true);
}else{
$this->meta = $face;
$this->getLevel()->setBlock($blockReplace, BlockFactory::get(Block::WALL_BANNER, $this->meta), true);
$this->getLevelNonNull()->setBlock($blockReplace, BlockFactory::get(Block::WALL_BANNER, $this->meta), true);
}
Tile::createTile(Tile::BANNER, $this->getLevel(), TileBanner::createNBT($this, $face, $item, $player));
Tile::createTile(Tile::BANNER, $this->getLevelNonNull(), TileBanner::createNBT($this, $face, $item, $player));
return true;
}
@ -77,7 +77,7 @@ class StandingBanner extends Transparent{
public function onNearbyBlockChange() : void{
if($this->getSide(Vector3::SIDE_DOWN)->getId() === self::AIR){
$this->getLevel()->useBreakOn($this);
$this->getLevelNonNull()->useBreakOn($this);
}
}