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Position: add getLevelNonNull()
this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers. TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
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@ -68,18 +68,18 @@ class BurningFurnace extends Solid{
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3 => 3
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];
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$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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$this->getLevelNonNull()->setBlock($blockReplace, $this, true, true);
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Tile::createTile(Tile::FURNACE, $this->getLevel(), TileFurnace::createNBT($this, $face, $item, $player));
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Tile::createTile(Tile::FURNACE, $this->getLevelNonNull(), TileFurnace::createNBT($this, $face, $item, $player));
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return true;
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if($player instanceof Player){
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$furnace = $this->getLevel()->getTile($this);
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$furnace = $this->getLevelNonNull()->getTile($this);
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if(!($furnace instanceof TileFurnace)){
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$furnace = Tile::createTile(Tile::FURNACE, $this->getLevel(), TileFurnace::createNBT($this));
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$furnace = Tile::createTile(Tile::FURNACE, $this->getLevelNonNull(), TileFurnace::createNBT($this));
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if(!($furnace instanceof TileFurnace)){
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return true;
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}
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