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Position: add getLevelNonNull()
this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers. TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
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@ -55,7 +55,7 @@ class BoneBlock extends Solid{
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$this->meta = PillarRotationHelper::getMetaFromFace($this->meta, $face);
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return $this->getLevel()->setBlock($blockReplace, $this, true, true);
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return $this->getLevelNonNull()->setBlock($blockReplace, $this, true, true);
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}
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public function getVariantBitmask() : int{
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