Position: add getLevelNonNull()

this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers.
TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
This commit is contained in:
Dylan K. Taylor
2020-04-14 11:08:37 +01:00
parent 6e08b622b3
commit a2543ff80d
76 changed files with 229 additions and 183 deletions

View File

@ -110,6 +110,6 @@ class Anvil extends Fallable{
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$direction = ($player !== null ? $player->getDirection() : 0) & 0x03;
$this->meta = $this->getVariant() | $direction;
return $this->getLevel()->setBlock($blockReplace, $this, true, true);
return $this->getLevelNonNull()->setBlock($blockReplace, $this, true, true);
}
}