fixed non-living entities lingering for a second after being kill()ed

only living entities should have death animation time
This commit is contained in:
Dylan K. Taylor
2017-10-19 20:51:50 +01:00
parent 0a19a2611a
commit a245615531
3 changed files with 8 additions and 3 deletions

View File

@ -50,6 +50,9 @@ abstract class Living extends Entity implements Damageable{
protected $attackTime = 0;
/** @var int */
protected $maxDeadTicks = 20;
protected $invisible = false;
protected $jumpVelocity = 0.42;