Player: remove redundant parameter from checkNearEntities()

This commit is contained in:
Dylan K. Taylor 2018-06-11 12:25:01 +01:00
parent 137a05c418
commit a080a9b75c

View File

@ -1501,7 +1501,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
return false; //currently has no server-side movement return false; //currently has no server-side movement
} }
protected function checkNearEntities(int $tickDiff){ protected function checkNearEntities(){
foreach($this->level->getNearbyEntities($this->boundingBox->expandedCopy(1, 0.5, 1), $this) as $entity){ foreach($this->level->getNearbyEntities($this->boundingBox->expandedCopy(1, 0.5, 1), $this) as $entity){
$entity->scheduleUpdate(); $entity->scheduleUpdate();
@ -1709,7 +1709,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
if(!$this->isSpectator() and $this->isAlive()){ if(!$this->isSpectator() and $this->isAlive()){
Timings::$playerCheckNearEntitiesTimer->startTiming(); Timings::$playerCheckNearEntitiesTimer->startTiming();
$this->checkNearEntities($tickDiff); $this->checkNearEntities();
Timings::$playerCheckNearEntitiesTimer->stopTiming(); Timings::$playerCheckNearEntitiesTimer->stopTiming();
if($this->speed !== null){ if($this->speed !== null){