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Added EntityShootBowEvent, made bow require an arrow
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@ -31,6 +31,7 @@ use pocketmine\entity\Living;
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use pocketmine\event\block\SignChangeEvent;
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use pocketmine\event\block\SignChangeEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityShootBowEventEvent;
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use pocketmine\event\inventory\InventoryCloseEvent;
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use pocketmine\event\inventory\InventoryCloseEvent;
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use pocketmine\event\inventory\InventoryPickupItemEvent;
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use pocketmine\event\inventory\InventoryPickupItemEvent;
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use pocketmine\event\player\PlayerAchievementAwardedEvent;
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use pocketmine\event\player\PlayerAchievementAwardedEvent;
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@ -1532,6 +1533,13 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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case 5: //Shot arrow
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case 5: //Shot arrow
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//if($this->entity->inAction === true){
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//if($this->entity->inAction === true){
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if($this->inventory->getItemInHand()->getID() === Item::BOW){
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if($this->inventory->getItemInHand()->getID() === Item::BOW){
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if(($this->gamemode & 0x01) === 0){
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if(!$this->inventory->contains(Item::get(Item::ARROW, 0, 1))){
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$this->inventory->sendContents($this);
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return;
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}
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}
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$f = 1.5;
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$f = 1.5;
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$nbt = new Compound("", [
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$nbt = new Compound("", [
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"Pos" => new Enum("Pos", [
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"Pos" => new Enum("Pos", [
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@ -1550,7 +1558,19 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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]),
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]),
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]);
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]);
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$arrow = new Arrow($this->chunk, $nbt, $this);
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$arrow = new Arrow($this->chunk, $nbt, $this);
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$arrow->spawnToAll();
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$ev = new EntityShootBowEventEvent($this, $this->inventory->getItemInHand(), $arrow, $f);
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$this->server->getPluginManager()->callEvent($ev);
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if($ev->isCancelled()){
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$arrow->kill();
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}else{
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if(($this->gamemode & 0x01) === 0){
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$this->inventory->removeItem(Item::get(Item::ARROW, 0, 1));
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}
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$arrow->spawnToAll();
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}
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}
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}
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//}
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//}
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$this->startAction = false;
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$this->startAction = false;
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82
src/pocketmine/event/entity/EntityShootBowEvent.php
Normal file
82
src/pocketmine/event/entity/EntityShootBowEvent.php
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@ -0,0 +1,82 @@
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<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\event\entity;
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use pocketmine\entity\Living;
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use pocketmine\entity\Projectile;
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use pocketmine\event\Cancellable;
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use pocketmine\item\Bow;
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use pocketmine\item\Item;
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class EntityShootBowEventEvent extends EntityEvent implements Cancellable{
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public static $handlerList = null;
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/** @var Bow */
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private $bow;
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/** @var Projectile */
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private $projectile;
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/** @var float */
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private $force;
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/**
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* @param Living $shooter
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* @param Bow $bow
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* @param Projectile $projectile
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* @param float $force
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*/
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public function __construct(Living $shooter, Bow $bow, Projectile $projectile, $force){
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$this->entity = $shooter;
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$this->bow = $bow;
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$this->projectile = $projectile;
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$this->force = $force;
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}
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/**
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* @return Living
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*/
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public function getEntity(){
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return $this->entity;
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}
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/**
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* @return Bow
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*/
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public function getBow(){
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return $this->bow;
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}
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/**
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* @return Projectile
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*/
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public function getProjectile(){
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return $this->projectile;
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}
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/**
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* @return float
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*/
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public function getForce(){
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return $this->force;
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}
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}
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