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Removed useless spawned check...
because it has already be done before
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@ -1232,7 +1232,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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if($this->onGround){
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if($this->onGround){
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$this->inAirTicks = 0;
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$this->inAirTicks = 0;
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}else{
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}else{
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if($this->inAirTicks > 20 and $this->isSurvival() and !$this->isSleeping() and $this->spawned){
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if($this->inAirTicks > 20 and $this->isSurvival() and !$this->isSleeping()){
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$expectedVelocity = (-$this->gravity) / $this->drag - ((-$this->gravity) / $this->drag) * exp(-$this->drag * ($this->inAirTicks - 2));
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$expectedVelocity = (-$this->gravity) / $this->drag - ((-$this->gravity) / $this->drag) * exp(-$this->drag * ($this->inAirTicks - 2));
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$diff = ($this->speed->y - $expectedVelocity) ** 2;
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$diff = ($this->speed->y - $expectedVelocity) ** 2;
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