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Split up Effects into a bunch of classes
Server-side levitation now works too.
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45
src/pocketmine/entity/effect/WitherEffect.php
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45
src/pocketmine/entity/effect/WitherEffect.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\effect;
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use pocketmine\entity\Effect;
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use pocketmine\entity\EffectInstance;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Living;
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use pocketmine\event\entity\EntityDamageEvent;
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class WitherEffect extends Effect{
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public function canTick(EffectInstance $instance) : bool{
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if(($interval = (50 >> $instance->getAmplifier())) > 0){
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return ($instance->getDuration() % $interval) === 0;
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}
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return true;
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}
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public function applyEffect(Living $entity, EffectInstance $instance, float $potency = 1.0, ?Entity $source = null) : void{
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$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
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$entity->attack($ev);
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}
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}
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