Merge 'minor-next' into 'major-next'

Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/11865975725
This commit is contained in:
pmmp-restrictedactions-bot[bot] 2024-11-16 01:26:32 +00:00
commit 9e2d91bae6
14 changed files with 218 additions and 34 deletions

View File

@ -14,8 +14,8 @@ on:
- ready_for_review
jobs:
approve:
name: Auto approve
dispatch:
name: Request approval
runs-on: ubuntu-latest
steps:

View File

@ -35,6 +35,7 @@ use pocketmine\event\entity\EntityMotionEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\event\entity\EntitySpawnEvent;
use pocketmine\event\entity\EntityTeleportEvent;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector2;
@ -1560,6 +1561,13 @@ abstract class Entity{
$this->hasSpawned = [];
}
/**
* Returns the item that players will equip when middle-clicking on this entity.
*/
public function getPickedItem() : ?Item{
return null;
}
/**
* Flags the entity to be removed from the world on the next tick.
*/

View File

@ -26,6 +26,7 @@ namespace pocketmine\entity;
use pocketmine\entity\animation\SquidInkCloudAnimation;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
@ -124,4 +125,8 @@ class Squid extends WaterAnimal{
VanillaItems::INK_SAC()->setCount(mt_rand(1, 3))
];
}
public function getPickedItem() : ?Item{
return VanillaItems::SQUID_SPAWN_EGG();
}
}

View File

@ -23,6 +23,8 @@ declare(strict_types=1);
namespace pocketmine\entity;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataCollection;
@ -87,6 +89,10 @@ class Villager extends Living implements Ageable{
return $this->baby;
}
public function getPickedItem() : ?Item{
return VanillaItems::VILLAGER_SPAWN_EGG();
}
protected function syncNetworkData(EntityMetadataCollection $properties) : void{
parent::syncNetworkData($properties);
$properties->setGenericFlag(EntityMetadataFlags::BABY, $this->baby);

View File

@ -23,6 +23,7 @@ declare(strict_types=1);
namespace pocketmine\entity;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
use function mt_rand;
@ -65,4 +66,8 @@ class Zombie extends Living{
//TODO: check for equipment and whether it's a baby
return 5;
}
public function getPickedItem() : ?Item{
return VanillaItems::ZOMBIE_SPAWN_EGG();
}
}

View File

@ -35,6 +35,7 @@ use pocketmine\entity\Location;
use pocketmine\event\entity\EntityBlockChangeEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
@ -194,6 +195,10 @@ class FallingBlock extends Entity{
return $nbt;
}
public function getPickedItem() : ?Item{
return $this->block->asItem();
}
protected function syncNetworkData(EntityMetadataCollection $properties) : void{
parent::syncNetworkData($properties);

View File

@ -28,6 +28,7 @@ use pocketmine\entity\Entity;
use pocketmine\entity\EntitySizeInfo;
use pocketmine\entity\Location;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
@ -165,6 +166,10 @@ class Painting extends Entity{
));
}
public function getPickedItem() : ?Item{
return VanillaItems::PAINTING();
}
/**
* Returns the painting motive (which image is displayed on the painting)
*/

View File

@ -23,11 +23,13 @@ declare(strict_types=1);
namespace pocketmine\entity\object;
use pocketmine\block\VanillaBlocks;
use pocketmine\entity\Entity;
use pocketmine\entity\EntitySizeInfo;
use pocketmine\entity\Explosive;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityPreExplodeEvent;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
@ -127,6 +129,10 @@ class PrimedTNT extends Entity implements Explosive{
}
}
public function getPickedItem() : ?Item{
return VanillaBlocks::TNT()->setWorksUnderwater($this->worksUnderwater)->asItem();
}
protected function syncNetworkData(EntityMetadataCollection $properties) : void{
parent::syncNetworkData($properties);

View File

@ -0,0 +1,53 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\player;
use pocketmine\entity\Entity;
use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use pocketmine\item\Item;
use pocketmine\player\Player;
/**
* Called when a player middle-clicks on an entity to get an item in creative mode.
*/
class PlayerEntityPickEvent extends PlayerEvent implements Cancellable{
use CancellableTrait;
public function __construct(
Player $player,
private Entity $entityClicked,
private Item $resultItem
){
$this->player = $player;
}
public function getEntity() : Entity{
return $this->entityClicked;
}
public function getResultItem() : Item{
return $this->resultItem;
}
}

View File

@ -42,6 +42,9 @@ class PlayerInteractEvent extends PlayerEvent implements Cancellable{
protected Vector3 $touchVector;
protected bool $useItem = true;
protected bool $useBlock = true;
public function __construct(
Player $player,
protected Item $item,
@ -73,4 +76,28 @@ class PlayerInteractEvent extends PlayerEvent implements Cancellable{
public function getFace() : int{
return $this->blockFace;
}
/**
* Returns whether the item may react to the interaction. If disabled, items such as spawn eggs will not activate.
* This does NOT prevent blocks from being placed - it makes the item behave as if the player is sneaking.
*/
public function useItem() : bool{ return $this->useItem; }
/**
* Sets whether the used item may react to the interaction. If false, items such as spawn eggs will not activate.
* This does NOT prevent blocks from being placed - it makes the item behave as if the player is sneaking.
*/
public function setUseItem(bool $useItem) : void{ $this->useItem = $useItem; }
/**
* Returns whether the block may react to the interaction. If false, doors, fence gates and trapdoors will not
* respond, containers will not open, etc.
*/
public function useBlock() : bool{ return $this->useBlock; }
/**
* Sets whether the block may react to the interaction. If false, doors, fence gates and trapdoors will not
* respond, containers will not open, etc.
*/
public function setUseBlock(bool $useBlock) : void{ $this->useBlock = $useBlock; }
}

View File

@ -493,15 +493,18 @@ class InGamePacketHandler extends PacketHandler{
$blockPos = $data->getBlockPosition();
$vBlockPos = new Vector3($blockPos->getX(), $blockPos->getY(), $blockPos->getZ());
if(!$this->player->interactBlock($vBlockPos, $data->getFace(), $clickPos)){
$this->onFailedBlockAction($vBlockPos, $data->getFace());
}
$this->player->interactBlock($vBlockPos, $data->getFace(), $clickPos);
//always sync this in case plugins caused a different result than the client expected
//we *could* try to enhance detection of plugin-altered behaviour, but this would require propagating
//more information up the stack. For now I think this is good enough.
//if only the client would tell us what blocks it thinks changed...
$this->syncBlocksNearby($vBlockPos, $data->getFace());
return true;
case UseItemTransactionData::ACTION_BREAK_BLOCK:
$blockPos = $data->getBlockPosition();
$vBlockPos = new Vector3($blockPos->getX(), $blockPos->getY(), $blockPos->getZ());
if(!$this->player->breakBlock($vBlockPos)){
$this->onFailedBlockAction($vBlockPos, null);
$this->syncBlocksNearby($vBlockPos, null);
}
return true;
case UseItemTransactionData::ACTION_CLICK_AIR:
@ -529,9 +532,9 @@ class InGamePacketHandler extends PacketHandler{
}
/**
* Internal function used to execute rollbacks when an action fails on a block.
* Syncs blocks nearby to ensure that the client and server agree on the world's blocks after a block interaction.
*/
private function onFailedBlockAction(Vector3 $blockPos, ?int $face) : void{
private function syncBlocksNearby(Vector3 $blockPos, ?int $face) : void{
if($blockPos->distanceSquared($this->player->getLocation()) < 10000){
$blocks = $blockPos->sidesArray();
if($face !== null){
@ -668,7 +671,7 @@ class InGamePacketHandler extends PacketHandler{
}
public function handleActorPickRequest(ActorPickRequestPacket $packet) : bool{
return false; //TODO
return $this->player->pickEntity($packet->actorUniqueId);
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
@ -682,7 +685,7 @@ class InGamePacketHandler extends PacketHandler{
case PlayerAction::START_BREAK:
self::validateFacing($face);
if(!$this->player->attackBlock($pos, $face)){
$this->onFailedBlockAction($pos, $face);
$this->syncBlocksNearby($pos, $face);
}
break;
@ -998,7 +1001,7 @@ class InGamePacketHandler extends PacketHandler{
$lectern = $world->getBlockAt($pos->getX(), $pos->getY(), $pos->getZ());
if($lectern instanceof Lectern && $this->player->canInteract($lectern->getPosition(), 15)){
if(!$lectern->onPageTurn($packet->page)){
$this->onFailedBlockAction($lectern->getPosition(), null);
$this->syncBlocksNearby($lectern->getPosition(), null);
}
return true;
}

View File

@ -58,6 +58,7 @@ use pocketmine\event\player\PlayerDisplayNameChangeEvent;
use pocketmine\event\player\PlayerDropItemEvent;
use pocketmine\event\player\PlayerEmoteEvent;
use pocketmine\event\player\PlayerEntityInteractEvent;
use pocketmine\event\player\PlayerEntityPickEvent;
use pocketmine\event\player\PlayerExhaustEvent;
use pocketmine\event\player\PlayerGameModeChangeEvent;
use pocketmine\event\player\PlayerInteractEvent;
@ -1714,6 +1715,38 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
$ev->call();
if(!$ev->isCancelled()){
$this->equipOrAddPickedItem($existingSlot, $item);
}
return true;
}
public function pickEntity(int $entityId) : bool{
$entity = $this->getWorld()->getEntity($entityId);
if($entity === null){
return true;
}
$item = $entity->getPickedItem();
if($item === null){
return true;
}
$ev = new PlayerEntityPickEvent($this, $entity, $item);
$existingSlot = $this->inventory->first($item);
if($existingSlot === -1 && ($this->hasFiniteResources() || $this->isSpectator())){
$ev->cancel();
}
$ev->call();
if(!$ev->isCancelled()){
$this->equipOrAddPickedItem($existingSlot, $item);
}
return true;
}
private function equipOrAddPickedItem(int $existingSlot, Item $item) : void{
if($existingSlot !== -1){
if($existingSlot < $this->inventory->getHotbarSize()){
$this->inventory->setHeldItemIndex($existingSlot);
@ -1734,9 +1767,6 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
}
}
return true;
}
/**
* Performs a left-click (attack) action on the block.
*

View File

@ -2173,20 +2173,26 @@ class World implements ChunkManager{
if($player !== null){
$ev = new PlayerInteractEvent($player, $item, $blockClicked, $clickVector, $face, PlayerInteractEvent::RIGHT_CLICK_BLOCK);
if($player->isSneaking()){
$ev->setUseItem(false);
$ev->setUseBlock($item->isNull()); //opening doors is still possible when sneaking if using an empty hand
}
if($player->isSpectator()){
$ev->cancel(); //set it to cancelled so plugins can bypass this
}
$ev->call();
if(!$ev->isCancelled()){
if((!$player->isSneaking() || $item->isNull()) && $blockClicked->onInteract($item, $face, $clickVector, $player, $returnedItems)){
if($ev->useBlock() && $blockClicked->onInteract($item, $face, $clickVector, $player, $returnedItems)){
return true;
}
if($ev->useItem()){
$result = $item->onInteractBlock($player, $blockReplace, $blockClicked, $face, $clickVector, $returnedItems);
if($result !== ItemUseResult::NONE){
return $result === ItemUseResult::SUCCESS;
}
}
}else{
return false;
}

View File

@ -44,6 +44,27 @@ fi
LOOPS=0
handle_exit_code() {
local exitcode=$1
if [ "$exitcode" -eq 134 ] || [ "$exitcode" -eq 139 ]; then #SIGABRT/SIGSEGV
echo ""
echo "ERROR: The server process was killed due to a critical error (code $exitcode) which could indicate a problem with PHP."
echo "Updating your PHP binary is recommended."
echo "If this keeps happening, please open a bug report."
echo ""
elif [ "$exitcode" -eq 143 ]; then #SIGKILL, maybe user intervention
echo ""
echo "WARNING: Server was forcibly killed!"
echo "If you didn't kill the server manually, this probably means the server used too much memory and was killed by the system's OOM Killer."
echo "Please ensure your system has enough available RAM."
echo ""
elif [ "$exitcode" -ne 0 ] && [ "$exitcode" -ne 137 ]; then #normal exit / SIGTERM
echo ""
echo "WARNING: Server did not shut down correctly! (code $exitcode)"
echo ""
fi
}
set +e
if [ "$DO_LOOP" == "yes" ]; then
@ -52,11 +73,15 @@ if [ "$DO_LOOP" == "yes" ]; then
echo "Restarted $LOOPS times"
fi
"$PHP_BINARY" "$POCKETMINE_FILE" "$@"
handle_exit_code $?
echo "To escape the loop, press CTRL+C now. Otherwise, wait 5 seconds for the server to restart."
echo ""
sleep 5
((LOOPS++))
done
else
exec "$PHP_BINARY" "$POCKETMINE_FILE" "$@"
"$PHP_BINARY" "$POCKETMINE_FILE" "$@"
exitcode=$?
handle_exit_code $exitcode
exit $exitcode
fi