Removed redundant count parameter from item constructors, added some documentation and tightened safety checks

the count parameter is useless since Item ctor should now only be used for constructing item _types_, not actual items. All item creations for inventories etc, should go through the ItemFactory.
This commit is contained in:
Dylan K. Taylor
2017-08-25 19:06:23 +01:00
parent 1fec16f167
commit 9e142655ea
113 changed files with 295 additions and 270 deletions

View File

@ -31,8 +31,8 @@ use pocketmine\math\Vector3;
use pocketmine\Player;
class FlintSteel extends Tool{
public function __construct($meta = 0, $count = 1){
parent::__construct(self::FLINT_STEEL, $meta, $count, "Flint and Steel");
public function __construct(int $meta = 0){
parent::__construct(self::FLINT_STEEL, $meta, "Flint and Steel");
}
public function onActivate(Level $level, Player $player, Block $block, Block $target, int $face, Vector3 $facePos) : bool{
@ -40,7 +40,7 @@ class FlintSteel extends Tool{
$level->setBlock($block, BlockFactory::get(Block::FIRE), true);
if(($player->gamemode & 0x01) === 0 and $this->useOn($block)){
if($this->getDamage() >= $this->getMaxDurability()){
$player->getInventory()->setItemInHand(new Item(Item::AIR, 0, 0));
$player->getInventory()->setItemInHand(Item::get(Item::AIR, 0, 0));
}else{
$this->meta++;
$player->getInventory()->setItemInHand($this);