diff --git a/.editorconfig b/.editorconfig index dc11a3e17..ce5d445a6 100644 --- a/.editorconfig +++ b/.editorconfig @@ -4,3 +4,7 @@ root = yes [*] indent_size = 4 indent_style = tab + +[*.yml] +indent_size = 2 +indent_style = space diff --git a/resources/pocketmine.yml b/resources/pocketmine.yml index 8b0241399..75af04067 100644 --- a/resources/pocketmine.yml +++ b/resources/pocketmine.yml @@ -4,195 +4,195 @@ # New settings/defaults won't appear automatically in this file when upgrading. settings: - #Whether to send all strings translated to server locale or let the device handle them - force-language: false - shutdown-message: "Server closed" - #Allow listing plugins via Query - query-plugins: true - #Show a console message when a plugin uses deprecated API methods - deprecated-verbose: true - #Enable plugin and core profiling by default - enable-profiling: false - #Will only add results when tick measurement is below or equal to given value (default 20) - profile-report-trigger: 20 - #Number of AsyncTask workers. - #Used for plugin asynchronous tasks, world generation, compression and web communication. - #Set this approximately to your number of cores. - #If set to auto, it'll try to detect the number of cores (or use 2) - async-workers: auto - #Whether to allow running development builds. Dev builds might crash, break your plugins, corrupt your world and more. - #It is recommended to avoid using development builds where possible. - enable-dev-builds: false + #Whether to send all strings translated to server locale or let the device handle them + force-language: false + shutdown-message: "Server closed" + #Allow listing plugins via Query + query-plugins: true + #Show a console message when a plugin uses deprecated API methods + deprecated-verbose: true + #Enable plugin and core profiling by default + enable-profiling: false + #Will only add results when tick measurement is below or equal to given value (default 20) + profile-report-trigger: 20 + #Number of AsyncTask workers. + #Used for plugin asynchronous tasks, world generation, compression and web communication. + #Set this approximately to your number of cores. + #If set to auto, it'll try to detect the number of cores (or use 2) + async-workers: auto + #Whether to allow running development builds. Dev builds might crash, break your plugins, corrupt your world and more. + #It is recommended to avoid using development builds where possible. + enable-dev-builds: false memory: - #Global soft memory limit in megabytes. Set to 0 to disable - #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this - global-limit: 0 + #Global soft memory limit in megabytes. Set to 0 to disable + #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this + global-limit: 0 - #Main thread soft memory limit in megabytes. Set to 0 to disable - #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this - main-limit: 0 + #Main thread soft memory limit in megabytes. Set to 0 to disable + #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this + main-limit: 0 - #Main thread hard memory limit in megabytes. Set to 0 to disable - #This will stop the server when the limit is surpassed - main-hard-limit: 1024 + #Main thread hard memory limit in megabytes. Set to 0 to disable + #This will stop the server when the limit is surpassed + main-hard-limit: 1024 - #AsyncWorker threads' hard memory limit in megabytes. Set to 0 to disable - #This will crash the task currently executing on the worker if the task exceeds the limit - #NOTE: THIS LIMIT APPLIES PER WORKER, NOT TO THE WHOLE PROCESS. - async-worker-hard-limit: 256 + #AsyncWorker threads' hard memory limit in megabytes. Set to 0 to disable + #This will crash the task currently executing on the worker if the task exceeds the limit + #NOTE: THIS LIMIT APPLIES PER WORKER, NOT TO THE WHOLE PROCESS. + async-worker-hard-limit: 256 - #Period in ticks to check memory (default 1 second) - check-rate: 20 + #Period in ticks to check memory (default 1 second) + check-rate: 20 - #Continue firing low-memory-triggers and event while on low memory - continuous-trigger: true + #Continue firing low-memory-triggers and event while on low memory + continuous-trigger: true - #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds) - continuous-trigger-rate: 30 + #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds) + continuous-trigger-rate: 30 - garbage-collection: - #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable - #This only affects the main thread. Other threads should fire their own collections - period: 36000 + garbage-collection: + #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable + #This only affects the main thread. Other threads should fire their own collections + period: 36000 - #Fire asynchronous tasks to collect garbage from workers - collect-async-worker: true + #Fire asynchronous tasks to collect garbage from workers + collect-async-worker: true - #Trigger on low memory - low-memory-trigger: true + #Trigger on low memory + low-memory-trigger: true - #Settings controlling memory dump handling. - memory-dump: - #Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting. - dump-async-worker: true + #Settings controlling memory dump handling. + memory-dump: + #Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting. + dump-async-worker: true - max-chunks: - #Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap. - chunk-radius: 4 + max-chunks: + #Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap. + chunk-radius: 4 - #Do chunk garbage collection on trigger - trigger-chunk-collect: true + #Do chunk garbage collection on trigger + trigger-chunk-collect: true - world-caches: - #Disallow adding to world chunk-packet caches when memory is low - disable-chunk-cache: true - #Clear world caches when memory is low - low-memory-trigger: true + world-caches: + #Disallow adding to world chunk-packet caches when memory is low + disable-chunk-cache: true + #Clear world caches when memory is low + low-memory-trigger: true network: - #Threshold for batching packets, in bytes. Only these packets will be compressed - #Set to 0 to compress everything, -1 to disable. - batch-threshold: 256 - #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage - compression-level: 7 - #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread - async-compression: false - #Experimental, only for Windows. Tries to use UPnP to automatically port forward - upnp-forwarding: false - #Maximum size in bytes of packets sent over the network (default 1492 bytes). Packets larger than this will be - #fragmented or split into smaller parts. Clients can request MTU sizes up to but not more than this number. - max-mtu-size: 1492 - #Enable encryption of Minecraft network traffic. This has an impact on performance, but prevents hackers from stealing sessions and pretending to be other players. - #DO NOT DISABLE THIS unless you understand the risks involved. - enable-encryption: true + #Threshold for batching packets, in bytes. Only these packets will be compressed + #Set to 0 to compress everything, -1 to disable. + batch-threshold: 256 + #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage + compression-level: 7 + #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread + async-compression: false + #Experimental, only for Windows. Tries to use UPnP to automatically port forward + upnp-forwarding: false + #Maximum size in bytes of packets sent over the network (default 1492 bytes). Packets larger than this will be + #fragmented or split into smaller parts. Clients can request MTU sizes up to but not more than this number. + max-mtu-size: 1492 + #Enable encryption of Minecraft network traffic. This has an impact on performance, but prevents hackers from stealing sessions and pretending to be other players. + #DO NOT DISABLE THIS unless you understand the risks involved. + enable-encryption: true debug: - #If > 1, it will show debug messages in the console - level: 1 + #If > 1, it will show debug messages in the console + level: 1 player: - #Choose whether to enable player data saving. - save-player-data: true - anti-cheat: - #If false, will try to prevent speed and noclip cheats. May cause movement issues. - allow-movement-cheats: true + #Choose whether to enable player data saving. + save-player-data: true + anti-cheat: + #If false, will try to prevent speed and noclip cheats. May cause movement issues. + allow-movement-cheats: true level-settings: - #The default format that levels will use when created - default-format: pmanvil - #Automatically change levels tick rate to maintain 20 ticks per second - auto-tick-rate: true - auto-tick-rate-limit: 20 - #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.) - base-tick-rate: 1 - #Tick all players each tick even when other settings disallow this. - always-tick-players: false + #The default format that levels will use when created + default-format: pmanvil + #Automatically change levels tick rate to maintain 20 ticks per second + auto-tick-rate: true + auto-tick-rate-limit: 20 + #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.) + base-tick-rate: 1 + #Tick all players each tick even when other settings disallow this. + always-tick-players: false chunk-sending: - #To change server normal render distance, change view-distance in server.properties. - #Amount of chunks sent to players per tick - per-tick: 4 - #Radius of chunks that need to be sent before spawning the player - spawn-radius: 4 + #To change server normal render distance, change view-distance in server.properties. + #Amount of chunks sent to players per tick + per-tick: 4 + #Radius of chunks that need to be sent before spawning the player + spawn-radius: 4 chunk-ticking: - #Max amount of chunks processed each tick - per-tick: 40 - #Radius of chunks around a player to tick - tick-radius: 3 - light-updates: false - clear-tick-list: true - #IDs of blocks not to perform random ticking on. - disable-block-ticking: - #- 2 # grass + #Max amount of chunks processed each tick + per-tick: 40 + #Radius of chunks around a player to tick + tick-radius: 3 + light-updates: false + clear-tick-list: true + #IDs of blocks not to perform random ticking on. + disable-block-ticking: + #- 2 # grass chunk-generation: - #Max. amount of chunks in the waiting queue to be populated - population-queue-size: 8 + #Max. amount of chunks in the waiting queue to be populated + population-queue-size: 8 ticks-per: - autosave: 6000 + autosave: 6000 auto-report: - #Send crash reports for processing - enabled: true - send-code: true - send-settings: true - send-phpinfo: false - use-https: true - host: crash.pmmp.io + #Send crash reports for processing + enabled: true + send-code: true + send-settings: true + send-phpinfo: false + use-https: true + host: crash.pmmp.io anonymous-statistics: - #Sends anonymous statistics for data aggregation, plugin usage tracking - enabled: false #TODO: re-enable this when we have a new stats host - host: stats.pocketmine.net + #Sends anonymous statistics for data aggregation, plugin usage tracking + enabled: false #TODO: re-enable this when we have a new stats host + host: stats.pocketmine.net auto-updater: - enabled: true - on-update: - warn-console: true - warn-ops: true - #Can be development, alpha, beta or stable. - preferred-channel: stable - #If using a development version, it will suggest changing the channel - suggest-channels: true - host: update.pmmp.io + enabled: true + on-update: + warn-console: true + warn-ops: true + #Can be development, alpha, beta or stable. + preferred-channel: stable + #If using a development version, it will suggest changing the channel + suggest-channels: true + host: update.pmmp.io timings: - #Choose the host to use for viewing your timings results. - host: timings.pmmp.io + #Choose the host to use for viewing your timings results. + host: timings.pmmp.io console: - #Choose whether to enable server stats reporting on the console title. - #NOTE: The title ticker will be disabled regardless if console colours are not enabled. - title-tick: true + #Choose whether to enable server stats reporting on the console title. + #NOTE: The title ticker will be disabled regardless if console colours are not enabled. + title-tick: true aliases: - #Examples: - #showtheversion: version - #savestop: [save-all, stop] + #Examples: + #showtheversion: version + #savestop: [save-all, stop] worlds: - #These settings will override the generator set in server.properties and allows loading multiple levels - #Example: - #world: - # seed: 404 - # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + #These settings will override the generator set in server.properties and allows loading multiple levels + #Example: + #world: + # seed: 404 + # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) plugins: - #Setting this to true will cause the legacy structure to be used where plugin data is placed inside the --plugins dir. - #False will place plugin data under plugin_data under --data. - #This option exists for backwards compatibility with existing installations. - legacy-data-dir: false + #Setting this to true will cause the legacy structure to be used where plugin data is placed inside the --plugins dir. + #False will place plugin data under plugin_data under --data. + #This option exists for backwards compatibility with existing installations. + legacy-data-dir: false diff --git a/resources/resource_packs.yml b/resources/resource_packs.yml index 331760e97..39677852d 100644 --- a/resources/resource_packs.yml +++ b/resources/resource_packs.yml @@ -4,9 +4,9 @@ #NOTE: This will do nothing if there are no resource packs in the stack below. force_resources: false resource_stack: - #Resource packs here are applied from bottom to top. This means that resources in higher packs will override those in lower packs. - #Entries here must indicate the filename of the resource pack. - #Example - # - natural.zip - # - vanilla.zip - #If you want to force clients to use vanilla resources, you must place a vanilla resource pack in your resources folder and add it to the stack here. \ No newline at end of file + #Resource packs here are applied from bottom to top. This means that resources in higher packs will override those in lower packs. + #Entries here must indicate the filename of the resource pack. + #Example + # - natural.zip + # - vanilla.zip + #If you want to force clients to use vanilla resources, you must place a vanilla resource pack in your resources folder and add it to the stack here.