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https://github.com/pmmp/PocketMine-MP.git
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WorldManager::createWorld() now accepts WorldCreationOptions instead of mixed[]
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98
src/world/WorldCreationOptions.php
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98
src/world/WorldCreationOptions.php
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@@ -0,0 +1,98 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Limits;
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use pocketmine\utils\Utils;
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use pocketmine\world\generator\Generator;
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use pocketmine\world\generator\normal\Normal;
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use function random_int;
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/**
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* Represents user-customizable settings for world creation
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*/
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final class WorldCreationOptions{
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/** @phpstan-var class-string<Generator> */
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private string $generatorClass = Normal::class;
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private int $seed;
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private int $difficulty = World::DIFFICULTY_NORMAL;
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private string $generatorOptions = "";
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private Vector3 $spawnPosition;
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public function __construct(){
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$this->seed = random_int(Limits::INT32_MIN, Limits::INT32_MAX);
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$this->spawnPosition = new Vector3(256, 70, 256);
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}
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public static function create() : self{
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return new self;
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}
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/** @phpstan-return class-string<Generator> */
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public function getGeneratorClass() : string{ return $this->generatorClass; }
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/**
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* @phpstan-param class-string<Generator> $generatorClass
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* @return $this
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*/
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public function setGeneratorClass(string $generatorClass) : self{
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Utils::testValidInstance($generatorClass, Generator::class);
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$this->generatorClass = $generatorClass;
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return $this;
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}
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public function getSeed() : int{ return $this->seed; }
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/** @return $this */
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public function setSeed(int $seed) : self{
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$this->seed = $seed;
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return $this;
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}
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public function getDifficulty() : int{ return $this->difficulty; }
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/** @return $this */
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public function setDifficulty(int $difficulty) : self{
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$this->difficulty = $difficulty;
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return $this;
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}
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public function getGeneratorOptions() : string{ return $this->generatorOptions; }
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/** @return $this */
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public function setGeneratorOptions(string $generatorOptions) : self{
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$this->generatorOptions = $generatorOptions;
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return $this;
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}
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public function getSpawnPosition() : Vector3{ return $this->spawnPosition; }
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/** @return $this */
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public function setSpawnPosition(Vector3 $spawnPosition) : self{
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$this->spawnPosition = $spawnPosition;
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return $this;
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}
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}
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