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https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-20 15:41:33 +00:00
Added PhpDoc for packet field types and changed float x,y,z to Vector3
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@@ -26,6 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\utils\UUID;
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@@ -40,17 +41,19 @@ class AddPlayerPacket extends DataPacket{
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public $entityUniqueId = null; //TODO
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/** @var int */
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public $entityRuntimeId;
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public $x;
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public $y;
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public $z;
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public $speedX = 0.0;
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public $speedY = 0.0;
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public $speedZ = 0.0;
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/** @var Vector3 */
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public $position;
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/** @var Vector3|null */
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public $motion;
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/** @var float */
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public $pitch = 0.0;
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/** @var float|null */
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public $headYaw = null; //TODO
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/** @var float */
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public $yaw = 0.0;
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/** @var Item */
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public $item;
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/** @var array */
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public $metadata = [];
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//TODO: adventure settings stuff
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@@ -68,8 +71,8 @@ class AddPlayerPacket extends DataPacket{
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$this->username = $this->getString();
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$this->entityUniqueId = $this->getEntityUniqueId();
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$this->entityRuntimeId = $this->getEntityRuntimeId();
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$this->getVector3f($this->x, $this->y, $this->z);
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$this->getVector3f($this->speedX, $this->speedY, $this->speedZ);
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$this->position = $this->getVector3Obj();
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$this->motion = $this->getVector3Obj();
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$this->pitch = $this->getLFloat();
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$this->headYaw = $this->getLFloat();
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$this->yaw = $this->getLFloat();
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@@ -94,8 +97,8 @@ class AddPlayerPacket extends DataPacket{
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$this->putString($this->username);
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$this->putEntityUniqueId($this->entityUniqueId ?? $this->entityRuntimeId);
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$this->putEntityRuntimeId($this->entityRuntimeId);
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$this->putVector3f($this->x, $this->y, $this->z);
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$this->putVector3f($this->speedX, $this->speedY, $this->speedZ);
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$this->putVector3Obj($this->position);
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$this->putVector3ObjNullable($this->motion);
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$this->putLFloat($this->pitch);
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$this->putLFloat($this->headYaw ?? $this->yaw);
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$this->putLFloat($this->yaw);
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