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https://github.com/pmmp/PocketMine-MP.git
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Merge branch 'minor-next' into major-next
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@@ -212,13 +212,24 @@ class World implements ChunkManager{
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/**
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* @var TickingChunkLoader[] spl_object_id => TickingChunkLoader
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* @phpstan-var array<int, TickingChunkLoader>
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*
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* @deprecated
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*/
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private array $tickingLoaders = [];
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/**
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* @var int[] spl_object_id => number of chunks
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* @phpstan-var array<int, int>
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*
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* @deprecated
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*/
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private array $tickingLoaderCounter = [];
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/**
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* @var TickingChunkEntry[] chunkHash => TickingChunkEntry
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* @phpstan-var array<ChunkPosHash, TickingChunkEntry>
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*/
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private array $tickingChunks = [];
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/**
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* @var ChunkLoader[][] chunkHash => [spl_object_id => ChunkLoader]
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* @phpstan-var array<ChunkPosHash, array<int, ChunkLoader>>
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@@ -1152,32 +1163,61 @@ class World implements ChunkManager{
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}
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/**
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* Returns the radius of chunks to be ticked around each ticking chunk loader (usually players). This is referred to
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* as "simulation distance" in the Minecraft: Bedrock world options screen.
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* Returns the radius of chunks to be ticked around each player. This is referred to as "simulation distance" in the
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* Minecraft: Bedrock world options screen.
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*/
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public function getChunkTickRadius() : int{
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return $this->chunkTickRadius;
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}
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/**
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* Sets the radius of chunks ticked around each ticking chunk loader (usually players).
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* Sets the radius of chunks ticked around each player. This may not take effect immediately, since each player
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* needs to recalculate their tick radius.
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*/
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public function setChunkTickRadius(int $radius) : void{
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$this->chunkTickRadius = $radius;
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}
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private function tickChunks() : void{
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if($this->chunkTickRadius <= 0 || count($this->tickingLoaders) === 0){
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return;
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/**
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* Instructs the World to tick the specified chunk, for as long as this chunk ticker (or any other chunk ticker) is
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* registered to it.
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*/
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public function registerTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void{
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$chunkPosHash = World::chunkHash($chunkX, $chunkZ);
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$entry = $this->tickingChunks[$chunkPosHash] ?? null;
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if($entry === null){
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$entry = $this->tickingChunks[$chunkPosHash] = new TickingChunkEntry();
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}
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$entry->tickers[spl_object_id($ticker)] = $ticker;
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}
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$this->timings->randomChunkUpdatesChunkSelection->startTiming();
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/** @var bool[] $chunkTickList chunkhash => dummy */
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$chunkTickList = [];
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$chunkTickableCache = [];
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/**
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* Unregisters the given chunk ticker from the specified chunk. If there are other tickers still registered to the
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* chunk, it will continue to be ticked.
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*/
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public function unregisterTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void{
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$chunkHash = World::chunkHash($chunkX, $chunkZ);
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$tickerId = spl_object_id($ticker);
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if(isset($this->tickingChunks[$chunkHash]->tickers[$tickerId])){
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unset($this->tickingChunks[$chunkHash]->tickers[$tickerId]);
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if(count($this->tickingChunks[$chunkHash]->tickers) === 0){
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unset($this->tickingChunks[$chunkHash]);
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}
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}
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}
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/**
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* @deprecated
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*
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* @param true[] $chunkTickList
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* @param bool[] $chunkTickableCache
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*
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* @phpstan-param array<int, true> $chunkTickList
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* @phpstan-param array<int, bool> $chunkTickableCache
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* @phpstan-param-out array<int, true> $chunkTickList
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* @phpstan-param-out array<int, bool> $chunkTickableCache
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*/
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private function selectTickableChunksLegacy(array &$chunkTickList, array &$chunkTickableCache) : void{
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$centerChunks = [];
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$selector = new ChunkSelector();
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@@ -1202,6 +1242,38 @@ class World implements ChunkManager{
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}
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}
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}
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}
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private function tickChunks() : void{
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if($this->chunkTickRadius <= 0 || (count($this->tickingChunks) === 0 && count($this->tickingLoaders) === 0)){
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return;
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}
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$this->timings->randomChunkUpdatesChunkSelection->startTiming();
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/** @var bool[] $chunkTickList chunkhash => dummy */
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$chunkTickList = [];
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$chunkTickableCache = [];
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foreach($this->tickingChunks as $hash => $entry){
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if(!$entry->ready){
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World::getXZ($hash, $chunkX, $chunkZ);
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if($this->isChunkTickable($chunkX, $chunkZ, $chunkTickableCache)){
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$entry->ready = true;
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}else{
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//the chunk has been flagged as temporarily not tickable, so we don't want to tick it this time
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continue;
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}
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}
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$chunkTickList[$hash] = true;
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}
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//TODO: REMOVE THIS
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//backwards compatibility for TickingChunkLoader, although I'm not sure this is really necessary in practice
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if(count($this->tickingLoaders) !== 0){
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$this->selectTickableChunksLegacy($chunkTickList, $chunkTickableCache);
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}
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$this->timings->randomChunkUpdatesChunkSelection->stopTiming();
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@@ -1253,11 +1325,28 @@ class World implements ChunkManager{
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return true;
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}
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/**
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* Marks the 3x3 chunks around the specified chunk as not ready to be ticked. This is used to prevent chunk ticking
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* while a chunk is being populated, light-populated, or unloaded.
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* Each chunk will be rechecked every tick until it is ready to be ticked again.
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*/
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private function markTickingChunkUnavailable(int $chunkX, int $chunkZ) : void{
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for($cx = -1; $cx <= 1; ++$cx){
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for($cz = -1; $cz <= 1; ++$cz){
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$chunkHash = World::chunkHash($chunkX + $cx, $chunkZ + $cz);
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if(isset($this->tickingChunks[$chunkHash])){
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$this->tickingChunks[$chunkHash]->ready = false;
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}
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}
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}
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}
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private function orderLightPopulation(int $chunkX, int $chunkZ) : void{
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$chunkHash = World::chunkHash($chunkX, $chunkZ);
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$lightPopulatedState = $this->chunks[$chunkHash]->isLightPopulated();
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if($lightPopulatedState === false){
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$this->chunks[$chunkHash]->setLightPopulated(null);
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$this->markTickingChunkUnavailable($chunkX, $chunkZ);
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$this->workerPool->submitTask(new LightPopulationTask(
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$this->chunks[$chunkHash],
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@@ -2332,6 +2421,7 @@ class World implements ChunkManager{
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throw new \InvalidArgumentException("Chunk $chunkX $chunkZ is already locked");
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}
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$this->chunkLock[$chunkHash] = $lockId;
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$this->markTickingChunkUnavailable($chunkX, $chunkZ);
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}
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/**
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@@ -2397,6 +2487,7 @@ class World implements ChunkManager{
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unset($this->blockCache[$chunkHash]);
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unset($this->changedBlocks[$chunkHash]);
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$chunk->setTerrainDirty();
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$this->markTickingChunkUnavailable($chunkX, $chunkZ); //this replacement chunk may not meet the conditions for ticking
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if(!$this->isChunkInUse($chunkX, $chunkZ)){
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$this->unloadChunkRequest($chunkX, $chunkZ);
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@@ -2819,6 +2910,8 @@ class World implements ChunkManager{
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unset($this->chunks[$chunkHash]);
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unset($this->blockCache[$chunkHash]);
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unset($this->changedBlocks[$chunkHash]);
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unset($this->tickingChunks[$chunkHash]);
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$this->markTickingChunkUnavailable($x, $z);
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if(array_key_exists($chunkHash, $this->chunkPopulationRequestMap)){
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$this->logger->debug("Rejecting population promise for chunk $x $z");
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