mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-20 07:39:42 +00:00
Merge branch 'minor-next' into major-next
This commit is contained in:
@@ -23,6 +23,9 @@ declare(strict_types=1);
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namespace pocketmine\event;
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/**
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* @internal
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*/
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final class RegisteredListenerCache{
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/**
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@@ -54,23 +54,23 @@ final class ChunkSelector{
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//If the chunk is in the radius, others at the same offsets in different quadrants are also guaranteed to be.
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/* Top right quadrant */
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yield World::chunkHash($centerX + $x, $centerZ + $z);
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yield $subRadius => World::chunkHash($centerX + $x, $centerZ + $z);
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/* Top left quadrant */
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yield World::chunkHash($centerX - $x - 1, $centerZ + $z);
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yield $subRadius => World::chunkHash($centerX - $x - 1, $centerZ + $z);
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/* Bottom right quadrant */
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yield World::chunkHash($centerX + $x, $centerZ - $z - 1);
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yield $subRadius => World::chunkHash($centerX + $x, $centerZ - $z - 1);
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/* Bottom left quadrant */
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yield World::chunkHash($centerX - $x - 1, $centerZ - $z - 1);
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yield $subRadius => World::chunkHash($centerX - $x - 1, $centerZ - $z - 1);
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if($x !== $z){
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/* Top right quadrant mirror */
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yield World::chunkHash($centerX + $z, $centerZ + $x);
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yield $subRadius => World::chunkHash($centerX + $z, $centerZ + $x);
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/* Top left quadrant mirror */
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yield World::chunkHash($centerX - $z - 1, $centerZ + $x);
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yield $subRadius => World::chunkHash($centerX - $z - 1, $centerZ + $x);
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/* Bottom right quadrant mirror */
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yield World::chunkHash($centerX + $z, $centerZ - $x - 1);
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yield $subRadius => World::chunkHash($centerX + $z, $centerZ - $x - 1);
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/* Bottom left quadrant mirror */
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yield World::chunkHash($centerX - $z - 1, $centerZ - $x - 1);
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yield $subRadius => World::chunkHash($centerX - $z - 1, $centerZ - $x - 1);
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}
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}
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}
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@@ -121,6 +121,8 @@ use pocketmine\utils\AssumptionFailedError;
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use pocketmine\utils\TextFormat;
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use pocketmine\world\ChunkListener;
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use pocketmine\world\ChunkListenerNoOpTrait;
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use pocketmine\world\ChunkLoader;
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use pocketmine\world\ChunkTicker;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\Position;
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use pocketmine\world\sound\EntityAttackNoDamageSound;
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@@ -239,12 +241,16 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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protected array $loadQueue = [];
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protected int $nextChunkOrderRun = 5;
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/** @var true[] */
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private array $tickingChunks = [];
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protected int $viewDistance = -1;
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protected int $spawnThreshold;
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protected int $spawnChunkLoadCount = 0;
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protected int $chunksPerTick;
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protected ChunkSelector $chunkSelector;
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protected PlayerChunkLoader $chunkLoader;
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protected ChunkLoader $chunkLoader;
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protected ChunkTicker $chunkTicker;
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/** @var bool[] map: raw UUID (string) => bool */
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protected array $hiddenPlayers = [];
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@@ -310,8 +316,8 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$this->spawnThreshold = (int) (($this->server->getConfigGroup()->getPropertyInt("chunk-sending.spawn-radius", 4) ** 2) * M_PI);
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$this->chunkSelector = new ChunkSelector();
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$this->chunkLoader = new PlayerChunkLoader($spawnLocation);
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$this->chunkLoader = new class implements ChunkLoader{};
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$this->chunkTicker = new ChunkTicker();
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$world = $spawnLocation->getWorld();
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//load the spawn chunk so we can see the terrain
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$xSpawnChunk = $spawnLocation->getFloorX() >> Chunk::COORD_BIT_SIZE;
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@@ -749,6 +755,8 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$world->unregisterChunkLoader($this->chunkLoader, $x, $z);
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$world->unregisterChunkListener($this, $x, $z);
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unset($this->loadQueue[$index]);
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$world->unregisterTickingChunk($this->chunkTicker, $x, $z);
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unset($this->tickingChunks[$index]);
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}
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protected function spawnEntitiesOnAllChunks() : void{
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@@ -800,6 +808,9 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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unset($this->loadQueue[$index]);
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$this->getWorld()->registerChunkLoader($this->chunkLoader, $X, $Z, true);
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$this->getWorld()->registerChunkListener($this, $X, $Z);
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if(isset($this->tickingChunks[$index])){
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$this->getWorld()->registerTickingChunk($this->chunkTicker, $X, $Z);
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}
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$this->getWorld()->requestChunkPopulation($X, $Z, $this->chunkLoader)->onCompletion(
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function() use ($X, $Z, $index, $world) : void{
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@@ -897,16 +908,23 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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Timings::$playerChunkOrder->startTiming();
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$newOrder = [];
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$tickingChunks = [];
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$unloadChunks = $this->usedChunks;
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$world = $this->getWorld();
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$tickingChunkRadius = $world->getChunkTickRadius();
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foreach($this->chunkSelector->selectChunks(
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$this->server->getAllowedViewDistance($this->viewDistance),
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$this->location->getFloorX() >> Chunk::COORD_BIT_SIZE,
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$this->location->getFloorZ() >> Chunk::COORD_BIT_SIZE
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) as $hash){
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) as $radius => $hash){
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if(!isset($this->usedChunks[$hash]) || $this->usedChunks[$hash]->equals(UsedChunkStatus::NEEDED())){
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$newOrder[$hash] = true;
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}
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if($radius < $tickingChunkRadius){
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$tickingChunks[$hash] = true;
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}
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unset($unloadChunks[$hash]);
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}
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@@ -914,10 +932,18 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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World::getXZ($index, $X, $Z);
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$this->unloadChunk($X, $Z);
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}
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foreach($this->tickingChunks as $hash => $_){
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//any chunks we encounter here are still used by the player, but may no longer be within ticking range
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if(!isset($tickingChunks[$hash]) && !isset($newOrder[$hash])){
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World::getXZ($hash, $tickingChunkX, $tickingChunkZ);
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$world->unregisterTickingChunk($this->chunkTicker, $tickingChunkX, $tickingChunkZ);
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}
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}
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$this->loadQueue = $newOrder;
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$this->tickingChunks = $tickingChunks;
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if(count($this->loadQueue) > 0 || count($unloadChunks) > 0){
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$this->chunkLoader->setCurrentLocation($this->location);
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$this->getNetworkSession()->syncViewAreaCenterPoint($this->location, $this->viewDistance);
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}
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@@ -26,6 +26,10 @@ namespace pocketmine\player;
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use pocketmine\math\Vector3;
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use pocketmine\world\TickingChunkLoader;
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/**
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* @deprecated This class was only needed to implement TickingChunkLoader, which is now deprecated.
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* ChunkTicker should be registered on ticking chunks to make them tick instead.
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*/
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final class PlayerChunkLoader implements TickingChunkLoader{
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public function __construct(private Vector3 $currentLocation){}
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|
34
src/world/ChunkTicker.php
Normal file
34
src/world/ChunkTicker.php
Normal file
@@ -0,0 +1,34 @@
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<?php
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||||
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||||
/*
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||||
*
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||||
* ____ _ _ __ __ _ __ __ ____
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||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* @author PocketMine Team
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* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
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declare(strict_types=1);
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||||
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namespace pocketmine\world;
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/**
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* Used to signal to the World that a chunk should be ticked.
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*
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* @see World::registerTickingChunk()
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* @see World::unregisterTickingChunk()
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*/
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final class ChunkTicker{
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}
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37
src/world/TickingChunkEntry.php
Normal file
37
src/world/TickingChunkEntry.php
Normal file
@@ -0,0 +1,37 @@
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||||
<?php
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||||
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||||
/*
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||||
*
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||||
* ____ _ _ __ __ _ __ __ ____
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||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* @author PocketMine Team
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||||
* @link http://www.pocketmine.net/
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||||
*
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||||
*
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||||
*/
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declare(strict_types=1);
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namespace pocketmine\world;
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||||
/**
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* @internal
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||||
*/
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final class TickingChunkEntry{
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/**
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* @var ChunkTicker[] spl_object_id => ChunkTicker
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* @phpstan-var array<int, ChunkTicker>
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*/
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public array $tickers = [];
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public bool $ready = false;
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}
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@@ -27,6 +27,10 @@ namespace pocketmine\world;
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* TickingChunkLoader includes all of the same functionality as ChunkLoader (it can be used in the same way).
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* However, using this version will also cause chunks around the loader's reported coordinates to get random block
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* updates.
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||||
*
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||||
* @deprecated
|
||||
* @see World::registerTickingChunk()
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* @see World::unregisterTickingChunk()
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||||
*/
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interface TickingChunkLoader extends ChunkLoader{
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@@ -212,13 +212,24 @@ class World implements ChunkManager{
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/**
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* @var TickingChunkLoader[] spl_object_id => TickingChunkLoader
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||||
* @phpstan-var array<int, TickingChunkLoader>
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||||
*
|
||||
* @deprecated
|
||||
*/
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||||
private array $tickingLoaders = [];
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||||
/**
|
||||
* @var int[] spl_object_id => number of chunks
|
||||
* @phpstan-var array<int, int>
|
||||
*
|
||||
* @deprecated
|
||||
*/
|
||||
private array $tickingLoaderCounter = [];
|
||||
|
||||
/**
|
||||
* @var TickingChunkEntry[] chunkHash => TickingChunkEntry
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||||
* @phpstan-var array<ChunkPosHash, TickingChunkEntry>
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||||
*/
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||||
private array $tickingChunks = [];
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|
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/**
|
||||
* @var ChunkLoader[][] chunkHash => [spl_object_id => ChunkLoader]
|
||||
* @phpstan-var array<ChunkPosHash, array<int, ChunkLoader>>
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||||
@@ -1152,32 +1163,61 @@ class World implements ChunkManager{
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||||
}
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||||
|
||||
/**
|
||||
* Returns the radius of chunks to be ticked around each ticking chunk loader (usually players). This is referred to
|
||||
* as "simulation distance" in the Minecraft: Bedrock world options screen.
|
||||
* Returns the radius of chunks to be ticked around each player. This is referred to as "simulation distance" in the
|
||||
* Minecraft: Bedrock world options screen.
|
||||
*/
|
||||
public function getChunkTickRadius() : int{
|
||||
return $this->chunkTickRadius;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the radius of chunks ticked around each ticking chunk loader (usually players).
|
||||
* Sets the radius of chunks ticked around each player. This may not take effect immediately, since each player
|
||||
* needs to recalculate their tick radius.
|
||||
*/
|
||||
public function setChunkTickRadius(int $radius) : void{
|
||||
$this->chunkTickRadius = $radius;
|
||||
}
|
||||
|
||||
private function tickChunks() : void{
|
||||
if($this->chunkTickRadius <= 0 || count($this->tickingLoaders) === 0){
|
||||
return;
|
||||
/**
|
||||
* Instructs the World to tick the specified chunk, for as long as this chunk ticker (or any other chunk ticker) is
|
||||
* registered to it.
|
||||
*/
|
||||
public function registerTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void{
|
||||
$chunkPosHash = World::chunkHash($chunkX, $chunkZ);
|
||||
$entry = $this->tickingChunks[$chunkPosHash] ?? null;
|
||||
if($entry === null){
|
||||
$entry = $this->tickingChunks[$chunkPosHash] = new TickingChunkEntry();
|
||||
}
|
||||
$entry->tickers[spl_object_id($ticker)] = $ticker;
|
||||
}
|
||||
|
||||
$this->timings->randomChunkUpdatesChunkSelection->startTiming();
|
||||
|
||||
/** @var bool[] $chunkTickList chunkhash => dummy */
|
||||
$chunkTickList = [];
|
||||
|
||||
$chunkTickableCache = [];
|
||||
/**
|
||||
* Unregisters the given chunk ticker from the specified chunk. If there are other tickers still registered to the
|
||||
* chunk, it will continue to be ticked.
|
||||
*/
|
||||
public function unregisterTickingChunk(ChunkTicker $ticker, int $chunkX, int $chunkZ) : void{
|
||||
$chunkHash = World::chunkHash($chunkX, $chunkZ);
|
||||
$tickerId = spl_object_id($ticker);
|
||||
if(isset($this->tickingChunks[$chunkHash]->tickers[$tickerId])){
|
||||
unset($this->tickingChunks[$chunkHash]->tickers[$tickerId]);
|
||||
if(count($this->tickingChunks[$chunkHash]->tickers) === 0){
|
||||
unset($this->tickingChunks[$chunkHash]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
*
|
||||
* @param true[] $chunkTickList
|
||||
* @param bool[] $chunkTickableCache
|
||||
*
|
||||
* @phpstan-param array<int, true> $chunkTickList
|
||||
* @phpstan-param array<int, bool> $chunkTickableCache
|
||||
* @phpstan-param-out array<int, true> $chunkTickList
|
||||
* @phpstan-param-out array<int, bool> $chunkTickableCache
|
||||
*/
|
||||
private function selectTickableChunksLegacy(array &$chunkTickList, array &$chunkTickableCache) : void{
|
||||
$centerChunks = [];
|
||||
|
||||
$selector = new ChunkSelector();
|
||||
@@ -1202,6 +1242,38 @@ class World implements ChunkManager{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function tickChunks() : void{
|
||||
if($this->chunkTickRadius <= 0 || (count($this->tickingChunks) === 0 && count($this->tickingLoaders) === 0)){
|
||||
return;
|
||||
}
|
||||
|
||||
$this->timings->randomChunkUpdatesChunkSelection->startTiming();
|
||||
|
||||
/** @var bool[] $chunkTickList chunkhash => dummy */
|
||||
$chunkTickList = [];
|
||||
|
||||
$chunkTickableCache = [];
|
||||
|
||||
foreach($this->tickingChunks as $hash => $entry){
|
||||
if(!$entry->ready){
|
||||
World::getXZ($hash, $chunkX, $chunkZ);
|
||||
if($this->isChunkTickable($chunkX, $chunkZ, $chunkTickableCache)){
|
||||
$entry->ready = true;
|
||||
}else{
|
||||
//the chunk has been flagged as temporarily not tickable, so we don't want to tick it this time
|
||||
continue;
|
||||
}
|
||||
}
|
||||
$chunkTickList[$hash] = true;
|
||||
}
|
||||
|
||||
//TODO: REMOVE THIS
|
||||
//backwards compatibility for TickingChunkLoader, although I'm not sure this is really necessary in practice
|
||||
if(count($this->tickingLoaders) !== 0){
|
||||
$this->selectTickableChunksLegacy($chunkTickList, $chunkTickableCache);
|
||||
}
|
||||
|
||||
$this->timings->randomChunkUpdatesChunkSelection->stopTiming();
|
||||
|
||||
@@ -1253,11 +1325,28 @@ class World implements ChunkManager{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Marks the 3x3 chunks around the specified chunk as not ready to be ticked. This is used to prevent chunk ticking
|
||||
* while a chunk is being populated, light-populated, or unloaded.
|
||||
* Each chunk will be rechecked every tick until it is ready to be ticked again.
|
||||
*/
|
||||
private function markTickingChunkUnavailable(int $chunkX, int $chunkZ) : void{
|
||||
for($cx = -1; $cx <= 1; ++$cx){
|
||||
for($cz = -1; $cz <= 1; ++$cz){
|
||||
$chunkHash = World::chunkHash($chunkX + $cx, $chunkZ + $cz);
|
||||
if(isset($this->tickingChunks[$chunkHash])){
|
||||
$this->tickingChunks[$chunkHash]->ready = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function orderLightPopulation(int $chunkX, int $chunkZ) : void{
|
||||
$chunkHash = World::chunkHash($chunkX, $chunkZ);
|
||||
$lightPopulatedState = $this->chunks[$chunkHash]->isLightPopulated();
|
||||
if($lightPopulatedState === false){
|
||||
$this->chunks[$chunkHash]->setLightPopulated(null);
|
||||
$this->markTickingChunkUnavailable($chunkX, $chunkZ);
|
||||
|
||||
$this->workerPool->submitTask(new LightPopulationTask(
|
||||
$this->chunks[$chunkHash],
|
||||
@@ -2332,6 +2421,7 @@ class World implements ChunkManager{
|
||||
throw new \InvalidArgumentException("Chunk $chunkX $chunkZ is already locked");
|
||||
}
|
||||
$this->chunkLock[$chunkHash] = $lockId;
|
||||
$this->markTickingChunkUnavailable($chunkX, $chunkZ);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -2397,6 +2487,7 @@ class World implements ChunkManager{
|
||||
unset($this->blockCache[$chunkHash]);
|
||||
unset($this->changedBlocks[$chunkHash]);
|
||||
$chunk->setTerrainDirty();
|
||||
$this->markTickingChunkUnavailable($chunkX, $chunkZ); //this replacement chunk may not meet the conditions for ticking
|
||||
|
||||
if(!$this->isChunkInUse($chunkX, $chunkZ)){
|
||||
$this->unloadChunkRequest($chunkX, $chunkZ);
|
||||
@@ -2819,6 +2910,8 @@ class World implements ChunkManager{
|
||||
unset($this->chunks[$chunkHash]);
|
||||
unset($this->blockCache[$chunkHash]);
|
||||
unset($this->changedBlocks[$chunkHash]);
|
||||
unset($this->tickingChunks[$chunkHash]);
|
||||
$this->markTickingChunkUnavailable($x, $z);
|
||||
|
||||
if(array_key_exists($chunkHash, $this->chunkPopulationRequestMap)){
|
||||
$this->logger->debug("Rejecting population promise for chunk $x $z");
|
||||
|
Reference in New Issue
Block a user