From 9b6b3f50a14a37a66d98351a0bdf03ba383be636 Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Mon, 18 May 2020 10:17:02 +0100 Subject: [PATCH] Release 3.12.2 --- changelogs/3.12.md | 9 +++++++++ src/pocketmine/VersionInfo.php | 2 +- 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/changelogs/3.12.md b/changelogs/3.12.md index 2c03b4f1a..5e068a319 100644 --- a/changelogs/3.12.md +++ b/changelogs/3.12.md @@ -16,3 +16,12 @@ Plugin developers should **only** update their required API to this version if y - Fixed some bugs in login verification that could cause undefined behaviour. - Fixed item-use behaviour when sneaking - sneaking and clicking a block with an empty hand, and sneaking and using an item, both now follow vanilla behaviour. - `start.sh` will now work on platforms where `/bin/bash` is not available, as long as `/usr/bin/env` knows where bash is. + +# 3.12.2 +- Fixed permission default timings not being reported in timings reports (they were never stopped, only started). +- Resource packs with a directory tree like `pack.zip/MyPack/manifest.json` are now supported. Note that the manifest closest to the root will be used. +- Fixed `SkinImage` height and width being inverted at the protocol layer. +- Fixed blocks being able to be placed inside the spawn protectionb radius by clicking the side of a block outside the radius. +- Fixed server crash when `network.compression-level` is overridden by a CLI parameter. +- Fixed moving entities spawning themselves to players registered on chunks when the players haven't received the chunk yet. +- Cocoa pods now drop cocoa beans when broken instead of the block itself. diff --git a/src/pocketmine/VersionInfo.php b/src/pocketmine/VersionInfo.php index 247de6176..6efcbde79 100644 --- a/src/pocketmine/VersionInfo.php +++ b/src/pocketmine/VersionInfo.php @@ -34,5 +34,5 @@ const _VERSION_INFO_INCLUDED = true; const NAME = "PocketMine-MP"; const BASE_VERSION = "3.12.2"; -const IS_DEVELOPMENT_BUILD = true; +const IS_DEVELOPMENT_BUILD = false; const BUILD_NUMBER = 0;