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Extract a DelegateInventory from EnderChestInventory
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78
src/inventory/DelegateInventory.php
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78
src/inventory/DelegateInventory.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\item\Item;
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use pocketmine\player\Player;
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use function count;
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/**
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* An inventory which is backed by another inventory, and acts as a proxy to that inventory.
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*/
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class DelegateInventory extends BaseInventory{
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private Inventory $backingInventory;
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private InventoryListener $inventoryListener;
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public function __construct(Inventory $backingInventory){
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parent::__construct();
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$this->backingInventory = $backingInventory;
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$this->backingInventory->getListeners()->add($this->inventoryListener = new CallbackInventoryListener(
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function(Inventory $unused, int $slot, Item $oldItem) : void{
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$this->onSlotChange($slot, $oldItem);
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},
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function(Inventory $unused, array $oldContents) : void{
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$this->onContentChange($oldContents);
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}
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));
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}
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public function getSize() : int{
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return $this->backingInventory->getSize();
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}
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public function getItem(int $index) : Item{
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return $this->backingInventory->getItem($index);
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}
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protected function internalSetItem(int $index, Item $item) : void{
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$this->backingInventory->setItem($index, $item);
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}
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public function getContents(bool $includeEmpty = false) : array{
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return $this->backingInventory->getContents($includeEmpty);
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}
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protected function internalSetContents(array $items) : void{
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$this->backingInventory->setContents($items);
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}
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public function onClose(Player $who) : void{
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parent::onClose($who);
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if(count($this->getViewers()) === 0 && count($this->getListeners()->toArray()) === 1){
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$this->backingInventory->getListeners()->remove($this->inventoryListener);
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$this->inventoryListener = CallbackInventoryListener::onAnyChange(static function() : void{}); //break cyclic reference
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}
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}
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}
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