mirror of
https://github.com/pmmp/PocketMine-MP.git
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Merge branch 'stable' of github.com:pmmp/PocketMine-MP into minor-next
This commit is contained in:
@ -77,6 +77,7 @@ use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
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use pocketmine\network\mcpe\protocol\PlayerInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\serializer\BitSet;
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use pocketmine\network\mcpe\protocol\ServerSettingsRequestPacket;
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use pocketmine\network\mcpe\protocol\SetActorMotionPacket;
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use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
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@ -135,7 +136,7 @@ class InGamePacketHandler extends PacketHandler{
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protected ?Vector3 $lastPlayerAuthInputPosition = null;
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protected ?float $lastPlayerAuthInputYaw = null;
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protected ?float $lastPlayerAuthInputPitch = null;
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protected ?int $lastPlayerAuthInputFlags = null;
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protected ?BitSet $lastPlayerAuthInputFlags = null;
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public bool $forceMoveSync = false;
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@ -161,9 +162,9 @@ class InGamePacketHandler extends PacketHandler{
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return true;
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}
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private function resolveOnOffInputFlags(int $inputFlags, int $startFlag, int $stopFlag) : ?bool{
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$enabled = ($inputFlags & (1 << $startFlag)) !== 0;
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$disabled = ($inputFlags & (1 << $stopFlag)) !== 0;
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private function resolveOnOffInputFlags(BitSet $inputFlags, int $startFlag, int $stopFlag) : ?bool{
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$enabled = $inputFlags->get($startFlag);
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$disabled = $inputFlags->get($stopFlag);
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if($enabled !== $disabled){
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return $enabled;
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}
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@ -215,7 +216,7 @@ class InGamePacketHandler extends PacketHandler{
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if($inputFlags !== $this->lastPlayerAuthInputFlags){
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$this->lastPlayerAuthInputFlags = $inputFlags;
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$sneaking = $packet->hasFlag(PlayerAuthInputFlags::SNEAKING);
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$sneaking = $inputFlags->get(PlayerAuthInputFlags::SNEAKING);
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if($this->player->isSneaking() === $sneaking){
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$sneaking = null;
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}
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@ -233,10 +234,10 @@ class InGamePacketHandler extends PacketHandler{
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$this->player->sendData([$this->player]);
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}
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if($packet->hasFlag(PlayerAuthInputFlags::START_JUMPING)){
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if($inputFlags->get(PlayerAuthInputFlags::START_JUMPING)){
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$this->player->jump();
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}
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if($packet->hasFlag(PlayerAuthInputFlags::MISSED_SWING)){
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if($inputFlags->get(PlayerAuthInputFlags::MISSED_SWING)){
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$this->player->missSwing();
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}
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}
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