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Added harvest level properties to applicable blocks
this fixes block-breaking animations with wrong tools, and also finally resolves the long-standing hierarchy problem in Stair.
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@ -47,12 +47,16 @@ class NetherReactor extends Solid{
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return BlockToolType::TYPE_PICKAXE;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_WOODEN;
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}
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public function getHardness() : float{
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return 3;
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}
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public function getDrops(Item $item) : array{
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if($item->isPickaxe() >= TieredTool::TIER_WOODEN){
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if($this->canBeBrokenWith($item)){
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return [
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ItemFactory::get(Item::IRON_INGOT, 0, 6),
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ItemFactory::get(Item::DIAMOND, 0, 3)
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