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Added harvest level properties to applicable blocks
this fixes block-breaking animations with wrong tools, and also finally resolves the long-standing hierarchy problem in Stair.
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@ -23,6 +23,8 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\TieredTool;
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class NetherBrickStairs extends Stair{
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protected $id = self::NETHER_BRICK_STAIRS;
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@ -43,4 +45,8 @@ class NetherBrickStairs extends Stair{
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return BlockToolType::TYPE_PICKAXE;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_WOODEN;
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}
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}
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