Added harvest level properties to applicable blocks

this fixes block-breaking animations with wrong tools, and also finally resolves the long-standing hierarchy problem in Stair.
This commit is contained in:
Dylan K. Taylor
2017-12-11 15:08:15 +00:00
parent dbc180315e
commit 99fe63b2a3
52 changed files with 213 additions and 269 deletions

View File

@ -55,6 +55,10 @@ class EnderChest extends Chest{
return BlockToolType::TYPE_PICKAXE;
}
public function getToolHarvestLevel() : int{
return TieredTool::TIER_WOODEN;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$faces = [
0 => 4,
@ -98,8 +102,10 @@ class EnderChest extends Chest{
}
public function getDrops(Item $item) : array{
if($item->isPickaxe() >= TieredTool::TIER_WOODEN){
return [ItemFactory::get(Item::OBSIDIAN, 0, 8)];
if($this->canBeBrokenWith($item)){
return [
ItemFactory::get(Item::OBSIDIAN, 0, 8)
];
}
return [];