Added harvest level properties to applicable blocks

this fixes block-breaking animations with wrong tools, and also finally resolves the long-standing hierarchy problem in Stair.
This commit is contained in:
Dylan K. Taylor
2017-12-11 15:08:15 +00:00
parent dbc180315e
commit 99fe63b2a3
52 changed files with 213 additions and 269 deletions

View File

@ -68,6 +68,10 @@ class Anvil extends Fallable{
return BlockToolType::TYPE_PICKAXE;
}
public function getToolHarvestLevel() : int{
return TieredTool::TIER_WOODEN;
}
public function recalculateBoundingBox() : ?AxisAlignedBB{
$inset = 0.125;
@ -107,7 +111,7 @@ class Anvil extends Fallable{
}
public function getDrops(Item $item) : array{
if($item->isPickaxe() >= TieredTool::TIER_WOODEN){
if($this->canBeBrokenWith($item)){
return [
ItemFactory::get($this->getItemId(), $this->getDamage() & 0x0c, 1)
];