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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 18:32:55 +00:00
Implemented RakLib
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316
src/pocketmine/network/RakLibInterface.php
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316
src/pocketmine/network/RakLibInterface.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* Network-related classes
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*/
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namespace pocketmine\network;
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use pocketmine\network\protocol\AddEntityPacket;
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use pocketmine\network\protocol\AddItemEntityPacket;
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use pocketmine\network\protocol\AddMobPacket;
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use pocketmine\network\protocol\AddPaintingPacket;
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use pocketmine\network\protocol\AddPlayerPacket;
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use pocketmine\network\protocol\AdventureSettingsPacket;
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use pocketmine\network\protocol\AnimatePacket;
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use pocketmine\network\protocol\ChatPacket;
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use pocketmine\network\protocol\ChunkDataPacket;
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use pocketmine\network\protocol\ContainerClosePacket;
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use pocketmine\network\protocol\ContainerOpenPacket;
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use pocketmine\network\protocol\ContainerSetContentPacket;
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use pocketmine\network\protocol\ContainerSetDataPacket;
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use pocketmine\network\protocol\ContainerSetSlotPacket;
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use pocketmine\network\protocol\DataPacket;
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use pocketmine\network\protocol\DropItemPacket;
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use pocketmine\network\protocol\EntityDataPacket;
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use pocketmine\network\protocol\EntityEventPacket;
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use pocketmine\network\protocol\ExplodePacket;
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use pocketmine\network\protocol\HurtArmorPacket;
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use pocketmine\network\protocol\Info as ProtocolInfo;
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use pocketmine\network\protocol\InteractPacket;
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use pocketmine\network\protocol\LevelEventPacket;
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use pocketmine\network\protocol\LoginPacket;
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use pocketmine\network\protocol\LoginStatusPacket;
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use pocketmine\network\protocol\MessagePacket;
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use pocketmine\network\protocol\MoveEntityPacket;
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use pocketmine\network\protocol\MoveEntityPacket_PosRot;
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use pocketmine\network\protocol\MovePlayerPacket;
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use pocketmine\network\protocol\PlayerActionPacket;
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use pocketmine\network\protocol\PlayerArmorEquipmentPacket;
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use pocketmine\network\protocol\PlayerEquipmentPacket;
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use pocketmine\network\protocol\ReadyPacket;
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use pocketmine\network\protocol\RemoveBlockPacket;
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use pocketmine\network\protocol\RemoveEntityPacket;
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use pocketmine\network\protocol\RemovePlayerPacket;
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use pocketmine\network\protocol\RequestChunkPacket;
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use pocketmine\network\protocol\RespawnPacket;
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use pocketmine\network\protocol\RotateHeadPacket;
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use pocketmine\network\protocol\SendInventoryPacket;
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use pocketmine\network\protocol\SetEntityDataPacket;
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use pocketmine\network\protocol\SetEntityMotionPacket;
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use pocketmine\network\protocol\SetHealthPacket;
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use pocketmine\network\protocol\SetSpawnPositionPacket;
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use pocketmine\network\protocol\SetTimePacket;
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use pocketmine\network\protocol\StartGamePacket;
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use pocketmine\network\protocol\TakeItemEntityPacket;
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use pocketmine\network\protocol\TileEventPacket;
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use pocketmine\network\protocol\UnknownPacket;
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use pocketmine\network\protocol\UpdateBlockPacket;
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use pocketmine\network\protocol\UseItemPacket;
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use pocketmine\Player;
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use pocketmine\Server;
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use raklib\protocol\EncapsulatedPacket;
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use raklib\RakLib;
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use raklib\server\RakLibServer;
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use raklib\server\ServerHandler;
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use raklib\server\ServerInstance;
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class RakLibInterface implements ServerInstance, SourceInterface{
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private $server;
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/** @var Player[] */
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private $players = [];
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/** @var \SplObjectStorage */
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private $identifers;
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/** @var ServerHandler */
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private $interface;
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public function __construct(Server $server){
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$this->server = $server;
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$this->identifers = new \SplObjectStorage();
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$server = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
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$this->interface = new ServerHandler($server, $this);
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}
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public function process(){
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$this->interface->handlePacket();
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}
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public function closeSession($identifier, $reason){
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if(isset($this->players[$identifier])){
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$player = $this->players[$identifier];
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$this->identifers->detach($player);
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unset($this->players[$identifier]);
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$player->close($player->getName() . " has left the game", $reason);
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}
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}
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public function close(Player $player, $reason = "unknown reason"){
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if(isset($this->identifers[$player])){
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unset($this->players[$this->identifers[$player]]);
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$this->interface->closeSession($this->identifers[$player], $reason);
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$this->identifers->detach($player);
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}
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}
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public function shutdown(){
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$this->interface->shutdown();
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}
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public function emergencyShutdown(){
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$this->interface->emergencyShutdown();
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}
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public function openSession($identifier, $address, $port, $clientID){
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$player = new Player($this, $clientID, $address, $port);
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$this->players[$identifier] = $player;
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$this->identifers->attach($player, $identifier);
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$this->server->addPlayer($identifier, $player);
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}
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public function handleEncapsulated($identifier, EncapsulatedPacket $packet){
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if(isset($this->players[$identifier])){
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$this->players[$identifier]->handleDataPacket($this->getPacket($packet->buffer));
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}
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}
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public function putPacket(Player $player, DataPacket $packet){
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if(isset($this->identifers[$player])){
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$packet->encode();
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$pk = new EncapsulatedPacket();
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$pk->buffer = $packet->buffer;
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$pk->reliability = 2;
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$this->interface->sendEncapsulated($this->identifers[$player], $pk);
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}
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}
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private function getPacket($buffer){
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$pid = ord($buffer{0});
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switch($pid){ //TODO: more efficient selection based on range
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case ProtocolInfo::LOGIN_PACKET:
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$data = new LoginPacket();
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break;
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case ProtocolInfo::LOGIN_STATUS_PACKET:
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$data = new LoginStatusPacket();
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break;
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case ProtocolInfo::READY_PACKET:
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$data = new ReadyPacket();
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break;
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case ProtocolInfo::MESSAGE_PACKET:
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$data = new MessagePacket();
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break;
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case ProtocolInfo::SET_TIME_PACKET:
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$data = new SetTimePacket();
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break;
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case ProtocolInfo::START_GAME_PACKET:
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$data = new StartGamePacket();
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break;
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case ProtocolInfo::ADD_MOB_PACKET:
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$data = new AddMobPacket();
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break;
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case ProtocolInfo::ADD_PLAYER_PACKET:
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$data = new AddPlayerPacket();
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break;
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case ProtocolInfo::REMOVE_PLAYER_PACKET:
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$data = new RemovePlayerPacket();
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break;
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case ProtocolInfo::ADD_ENTITY_PACKET:
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$data = new AddEntityPacket();
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break;
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case ProtocolInfo::REMOVE_ENTITY_PACKET:
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$data = new RemoveEntityPacket();
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break;
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case ProtocolInfo::ADD_ITEM_ENTITY_PACKET:
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$data = new AddItemEntityPacket();
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break;
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case ProtocolInfo::TAKE_ITEM_ENTITY_PACKET:
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$data = new TakeItemEntityPacket();
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break;
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case ProtocolInfo::MOVE_ENTITY_PACKET:
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$data = new MoveEntityPacket();
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break;
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case ProtocolInfo::MOVE_ENTITY_PACKET_POSROT:
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$data = new MoveEntityPacket_PosRot();
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break;
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case ProtocolInfo::ROTATE_HEAD_PACKET:
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$data = new RotateHeadPacket();
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break;
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case ProtocolInfo::MOVE_PLAYER_PACKET:
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$data = new MovePlayerPacket();
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break;
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case ProtocolInfo::REMOVE_BLOCK_PACKET:
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$data = new RemoveBlockPacket();
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break;
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case ProtocolInfo::UPDATE_BLOCK_PACKET:
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$data = new UpdateBlockPacket();
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break;
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case ProtocolInfo::ADD_PAINTING_PACKET:
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$data = new AddPaintingPacket();
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break;
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case ProtocolInfo::EXPLODE_PACKET:
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$data = new ExplodePacket();
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break;
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case ProtocolInfo::LEVEL_EVENT_PACKET:
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$data = new LevelEventPacket();
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break;
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case ProtocolInfo::TILE_EVENT_PACKET:
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$data = new TileEventPacket();
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break;
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case ProtocolInfo::ENTITY_EVENT_PACKET:
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$data = new EntityEventPacket();
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break;
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case ProtocolInfo::REQUEST_CHUNK_PACKET:
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$data = new RequestChunkPacket();
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break;
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case ProtocolInfo::CHUNK_DATA_PACKET:
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$data = new ChunkDataPacket();
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break;
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case ProtocolInfo::PLAYER_EQUIPMENT_PACKET:
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$data = new PlayerEquipmentPacket();
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break;
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case ProtocolInfo::PLAYER_ARMOR_EQUIPMENT_PACKET:
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$data = new PlayerArmorEquipmentPacket();
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break;
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case ProtocolInfo::INTERACT_PACKET:
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$data = new InteractPacket();
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break;
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case ProtocolInfo::USE_ITEM_PACKET:
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$data = new UseItemPacket();
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break;
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case ProtocolInfo::PLAYER_ACTION_PACKET:
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$data = new PlayerActionPacket();
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break;
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case ProtocolInfo::HURT_ARMOR_PACKET:
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$data = new HurtArmorPacket();
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break;
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case ProtocolInfo::SET_ENTITY_DATA_PACKET:
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$data = new SetEntityDataPacket();
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break;
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case ProtocolInfo::SET_ENTITY_MOTION_PACKET:
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$data = new SetEntityMotionPacket();
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break;
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case ProtocolInfo::SET_HEALTH_PACKET:
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$data = new SetHealthPacket();
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break;
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case ProtocolInfo::SET_SPAWN_POSITION_PACKET:
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$data = new SetSpawnPositionPacket();
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break;
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case ProtocolInfo::ANIMATE_PACKET:
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$data = new AnimatePacket();
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break;
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case ProtocolInfo::RESPAWN_PACKET:
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$data = new RespawnPacket();
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break;
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case ProtocolInfo::SEND_INVENTORY_PACKET:
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$data = new SendInventoryPacket();
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break;
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case ProtocolInfo::DROP_ITEM_PACKET:
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$data = new DropItemPacket();
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break;
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case ProtocolInfo::CONTAINER_OPEN_PACKET:
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$data = new ContainerOpenPacket();
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break;
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case ProtocolInfo::CONTAINER_CLOSE_PACKET:
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$data = new ContainerClosePacket();
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break;
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case ProtocolInfo::CONTAINER_SET_SLOT_PACKET:
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$data = new ContainerSetSlotPacket();
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break;
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case ProtocolInfo::CONTAINER_SET_DATA_PACKET:
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$data = new ContainerSetDataPacket();
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break;
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case ProtocolInfo::CONTAINER_SET_CONTENT_PACKET:
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$data = new ContainerSetContentPacket();
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break;
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case ProtocolInfo::CHAT_PACKET:
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$data = new ChatPacket();
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break;
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case ProtocolInfo::ADVENTURE_SETTINGS_PACKET:
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$data = new AdventureSettingsPacket();
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break;
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case ProtocolInfo::ENTITY_DATA_PACKET:
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$data = new EntityDataPacket();
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break;
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default:
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$data = new UnknownPacket();
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$data->packetID = $pid;
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break;
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}
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$data->setBuffer(substr($buffer, 1));
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return $data;
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}
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}
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