Flatten Item Frame implementation into its block (mostly)

This exposes nice API on the ItemFrame class, while keeping the tile bullshit out of sight so that we can remove it later on.
This commit is contained in:
Dylan K. Taylor
2019-02-23 18:19:31 +00:00
parent 878c704597
commit 998dcb421e
3 changed files with 115 additions and 25 deletions

View File

@ -37,6 +37,12 @@ class ItemFrame extends Flowable{
protected $facing = Facing::NORTH;
/** @var bool */
protected $hasMap = false; //makes frame appear large if set
/** @var Item|null */
protected $framedItem = null;
/** @var int */
protected $itemRotation = 0;
/** @var float */
protected $itemDropChance = 1.0;
protected function writeStateToMeta() : int{
return (5 - $this->facing) | ($this->hasMap ? 0x04 : 0);
@ -47,19 +53,105 @@ class ItemFrame extends Flowable{
$this->hasMap = ($stateMeta & 0x04) !== 0;
}
public function readStateFromWorld() : void{
parent::readStateFromWorld();
$tile = $this->level->getTile($this);
if($tile instanceof TileItemFrame){
$this->framedItem = $tile->getItem();
if($this->framedItem->isNull()){
$this->framedItem = null;
}
$this->itemRotation = $tile->getItemRotation() % 8;
$this->itemDropChance = $tile->getItemDropChance();
}
}
public function writeStateToWorld() : void{
parent::writeStateToWorld();
$tile = $this->level->getTile($this);
if($tile instanceof TileItemFrame){
$tile->setItem($this->framedItem);
$tile->setItemRotation($this->itemRotation);
$tile->setItemDropChance($this->itemDropChance);
}
}
public function getStateBitmask() : int{
return 0b111;
}
public function onActivate(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$tile = $this->level->getTile($this);
if($tile instanceof TileItemFrame){
if($tile->hasItem()){
$tile->setItemRotation(($tile->getItemRotation() + 1) % 8);
}elseif(!$item->isNull()){
$tile->setItem($item->pop());
}
/**
* @return int
*/
public function getFacing() : int{
return $this->facing;
}
/**
* @param int $facing
*/
public function setFacing(int $facing) : void{
$this->facing = $facing;
}
/**
* @return Item|null
*/
public function getFramedItem() : ?Item{
return clone $this->framedItem;
}
/**
* @param Item|null $item
*/
public function setFramedItem(?Item $item) : void{
if($item === null or $item->isNull()){
$this->framedItem = null;
$this->itemRotation = 0;
}else{
$this->framedItem = clone $item;
}
}
/**
* @return int
*/
public function getItemRotation() : int{
return $this->itemRotation;
}
/**
* @param int $itemRotation
*/
public function setItemRotation(int $itemRotation) : void{
$this->itemRotation = $itemRotation;
}
/**
* @return float
*/
public function getItemDropChance() : float{
return $this->itemDropChance;
}
/**
* @param float $itemDropChance
*/
public function setItemDropChance(float $itemDropChance) : void{
$this->itemDropChance = $itemDropChance;
}
public function onActivate(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($this->framedItem !== null){
$this->itemRotation = ($this->itemRotation + 1) % 8;
$this->itemRotation %= 8;
}elseif(!$item->isNull()){
$this->framedItem = $item->pop();
}else{
return true;
}
$this->level->setBlock($this, $this);
return true;
}
@ -82,13 +174,8 @@ class ItemFrame extends Flowable{
public function getDropsForCompatibleTool(Item $item) : array{
$drops = parent::getDropsForCompatibleTool($item);
$tile = $this->level->getTile($this);
if($tile instanceof TileItemFrame){
$tileItem = $tile->getItem();
if(lcg_value() <= $tile->getItemDropChance() and !$tileItem->isNull()){
$drops[] = $tileItem;
}
if($this->framedItem !== null and lcg_value() <= $this->itemDropChance){
$drops[] = clone $this->framedItem;
}
return $drops;