Yank constants out of Enchantment base class

This commit is contained in:
Dylan K. Taylor 2020-10-23 21:04:27 +01:00
parent a01c086481
commit 9947e13121
5 changed files with 178 additions and 84 deletions

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@ -30,71 +30,6 @@ use function constant;
*/ */
class Enchantment{ class Enchantment{
public const PROTECTION = 0;
public const FIRE_PROTECTION = 1;
public const FEATHER_FALLING = 2;
public const BLAST_PROTECTION = 3;
public const PROJECTILE_PROTECTION = 4;
public const THORNS = 5;
public const RESPIRATION = 6;
public const DEPTH_STRIDER = 7;
public const AQUA_AFFINITY = 8;
public const SHARPNESS = 9;
public const SMITE = 10;
public const BANE_OF_ARTHROPODS = 11;
public const KNOCKBACK = 12;
public const FIRE_ASPECT = 13;
public const LOOTING = 14;
public const EFFICIENCY = 15;
public const SILK_TOUCH = 16;
public const UNBREAKING = 17;
public const FORTUNE = 18;
public const POWER = 19;
public const PUNCH = 20;
public const FLAME = 21;
public const INFINITY = 22;
public const LUCK_OF_THE_SEA = 23;
public const LURE = 24;
public const FROST_WALKER = 25;
public const MENDING = 26;
public const BINDING = 27;
public const VANISHING = 28;
public const IMPALING = 29;
public const RIPTIDE = 30;
public const LOYALTY = 31;
public const CHANNELING = 32;
public const MULTISHOT = 33;
public const PIERCING = 34;
public const QUICK_CHARGE = 35;
public const SOUL_SPEED = 36;
public const RARITY_COMMON = 10;
public const RARITY_UNCOMMON = 5;
public const RARITY_RARE = 2;
public const RARITY_MYTHIC = 1;
public const SLOT_NONE = 0x0;
public const SLOT_ALL = 0xffff;
public const SLOT_ARMOR = self::SLOT_HEAD | self::SLOT_TORSO | self::SLOT_LEGS | self::SLOT_FEET;
public const SLOT_HEAD = 0x1;
public const SLOT_TORSO = 0x2;
public const SLOT_LEGS = 0x4;
public const SLOT_FEET = 0x8;
public const SLOT_SWORD = 0x10;
public const SLOT_BOW = 0x20;
public const SLOT_TOOL = self::SLOT_HOE | self::SLOT_SHEARS | self::SLOT_FLINT_AND_STEEL;
public const SLOT_HOE = 0x40;
public const SLOT_SHEARS = 0x80;
public const SLOT_FLINT_AND_STEEL = 0x100;
public const SLOT_DIG = self::SLOT_AXE | self::SLOT_PICKAXE | self::SLOT_SHOVEL;
public const SLOT_AXE = 0x200;
public const SLOT_PICKAXE = 0x400;
public const SLOT_SHOVEL = 0x800;
public const SLOT_FISHING_ROD = 0x1000;
public const SLOT_CARROT_STICK = 0x2000;
public const SLOT_ELYTRA = 0x4000;
public const SLOT_TRIDENT = 0x8000;
/** @var int */ /** @var int */
private $id; private $id;
/** @var string */ /** @var string */

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@ -0,0 +1,69 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item\enchantment;
final class EnchantmentIds{
private function __construct(){
//NOOP
}
public const PROTECTION = 0;
public const FIRE_PROTECTION = 1;
public const FEATHER_FALLING = 2;
public const BLAST_PROTECTION = 3;
public const PROJECTILE_PROTECTION = 4;
public const THORNS = 5;
public const RESPIRATION = 6;
public const DEPTH_STRIDER = 7;
public const AQUA_AFFINITY = 8;
public const SHARPNESS = 9;
public const SMITE = 10;
public const BANE_OF_ARTHROPODS = 11;
public const KNOCKBACK = 12;
public const FIRE_ASPECT = 13;
public const LOOTING = 14;
public const EFFICIENCY = 15;
public const SILK_TOUCH = 16;
public const UNBREAKING = 17;
public const FORTUNE = 18;
public const POWER = 19;
public const PUNCH = 20;
public const FLAME = 21;
public const INFINITY = 22;
public const LUCK_OF_THE_SEA = 23;
public const LURE = 24;
public const FROST_WALKER = 25;
public const MENDING = 26;
public const BINDING = 27;
public const VANISHING = 28;
public const IMPALING = 29;
public const RIPTIDE = 30;
public const LOYALTY = 31;
public const CHANNELING = 32;
public const MULTISHOT = 33;
public const PIERCING = 34;
public const QUICK_CHARGE = 35;
public const SOUL_SPEED = 36;
}

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@ -0,0 +1,55 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item\enchantment;
final class ItemFlags{
private function __construct(){
//NOOP
}
//TODO: this should probably move to protocol
public const NONE = 0x0;
public const ALL = 0xffff;
public const ARMOR = self::HEAD | self::TORSO | self::LEGS | self::FEET;
public const HEAD = 0x1;
public const TORSO = 0x2;
public const LEGS = 0x4;
public const FEET = 0x8;
public const SWORD = 0x10;
public const BOW = 0x20;
public const TOOL = self::HOE | self::SHEARS | self::FLINT_AND_STEEL;
public const HOE = 0x40;
public const SHEARS = 0x80;
public const FLINT_AND_STEEL = 0x100;
public const DIG = self::AXE | self::PICKAXE | self::SHOVEL;
public const AXE = 0x200;
public const PICKAXE = 0x400;
public const SHOVEL = 0x800;
public const FISHING_ROD = 0x1000;
public const CARROT_STICK = 0x2000;
public const ELYTRA = 0x4000;
public const TRIDENT = 0x8000;
}

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@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item\enchantment;
final class Rarity{
private function __construct(){
//NOOP
}
public const COMMON = 10;
public const UNCOMMON = 5;
public const RARE = 2;
public const MYTHIC = 1;
}

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@ -62,44 +62,44 @@ final class VanillaEnchantments{
private static $mcpeIdMap = []; private static $mcpeIdMap = [];
protected static function setup() : void{ protected static function setup() : void{
self::register("PROTECTION", new ProtectionEnchantment(Enchantment::PROTECTION, "%enchantment.protect.all", Enchantment::RARITY_COMMON, Enchantment::SLOT_ARMOR, Enchantment::SLOT_NONE, 4, 0.75, null)); self::register("PROTECTION", new ProtectionEnchantment(EnchantmentIds::PROTECTION, "%enchantment.protect.all", Rarity::COMMON, ItemFlags::ARMOR, ItemFlags::NONE, 4, 0.75, null));
self::register("FIRE_PROTECTION", new ProtectionEnchantment(Enchantment::FIRE_PROTECTION, "%enchantment.protect.fire", Enchantment::RARITY_UNCOMMON, Enchantment::SLOT_ARMOR, Enchantment::SLOT_NONE, 4, 1.25, [ self::register("FIRE_PROTECTION", new ProtectionEnchantment(EnchantmentIds::FIRE_PROTECTION, "%enchantment.protect.fire", Rarity::UNCOMMON, ItemFlags::ARMOR, ItemFlags::NONE, 4, 1.25, [
EntityDamageEvent::CAUSE_FIRE, EntityDamageEvent::CAUSE_FIRE,
EntityDamageEvent::CAUSE_FIRE_TICK, EntityDamageEvent::CAUSE_FIRE_TICK,
EntityDamageEvent::CAUSE_LAVA EntityDamageEvent::CAUSE_LAVA
//TODO: check fireballs //TODO: check fireballs
])); ]));
self::register("FEATHER_FALLING", new ProtectionEnchantment(Enchantment::FEATHER_FALLING, "%enchantment.protect.fall", Enchantment::RARITY_UNCOMMON, Enchantment::SLOT_FEET, Enchantment::SLOT_NONE, 4, 2.5, [ self::register("FEATHER_FALLING", new ProtectionEnchantment(EnchantmentIds::FEATHER_FALLING, "%enchantment.protect.fall", Rarity::UNCOMMON, ItemFlags::FEET, ItemFlags::NONE, 4, 2.5, [
EntityDamageEvent::CAUSE_FALL EntityDamageEvent::CAUSE_FALL
])); ]));
self::register("BLAST_PROTECTION", new ProtectionEnchantment(Enchantment::BLAST_PROTECTION, "%enchantment.protect.explosion", Enchantment::RARITY_RARE, Enchantment::SLOT_ARMOR, Enchantment::SLOT_NONE, 4, 1.5, [ self::register("BLAST_PROTECTION", new ProtectionEnchantment(EnchantmentIds::BLAST_PROTECTION, "%enchantment.protect.explosion", Rarity::RARE, ItemFlags::ARMOR, ItemFlags::NONE, 4, 1.5, [
EntityDamageEvent::CAUSE_BLOCK_EXPLOSION, EntityDamageEvent::CAUSE_BLOCK_EXPLOSION,
EntityDamageEvent::CAUSE_ENTITY_EXPLOSION EntityDamageEvent::CAUSE_ENTITY_EXPLOSION
])); ]));
self::register("PROJECTILE_PROTECTION", new ProtectionEnchantment(Enchantment::PROJECTILE_PROTECTION, "%enchantment.protect.projectile", Enchantment::RARITY_UNCOMMON, Enchantment::SLOT_ARMOR, Enchantment::SLOT_NONE, 4, 1.5, [ self::register("PROJECTILE_PROTECTION", new ProtectionEnchantment(EnchantmentIds::PROJECTILE_PROTECTION, "%enchantment.protect.projectile", Rarity::UNCOMMON, ItemFlags::ARMOR, ItemFlags::NONE, 4, 1.5, [
EntityDamageEvent::CAUSE_PROJECTILE EntityDamageEvent::CAUSE_PROJECTILE
])); ]));
self::register("THORNS", new Enchantment(Enchantment::THORNS, "%enchantment.thorns", Enchantment::RARITY_MYTHIC, Enchantment::SLOT_TORSO, Enchantment::SLOT_HEAD | Enchantment::SLOT_LEGS | Enchantment::SLOT_FEET, 3)); self::register("THORNS", new Enchantment(EnchantmentIds::THORNS, "%enchantment.thorns", Rarity::MYTHIC, ItemFlags::TORSO, ItemFlags::HEAD | ItemFlags::LEGS | ItemFlags::FEET, 3));
self::register("RESPIRATION", new Enchantment(Enchantment::RESPIRATION, "%enchantment.oxygen", Enchantment::RARITY_RARE, Enchantment::SLOT_HEAD, Enchantment::SLOT_NONE, 3)); self::register("RESPIRATION", new Enchantment(EnchantmentIds::RESPIRATION, "%enchantment.oxygen", Rarity::RARE, ItemFlags::HEAD, ItemFlags::NONE, 3));
self::register("SHARPNESS", new SharpnessEnchantment(Enchantment::SHARPNESS, "%enchantment.damage.all", Enchantment::RARITY_COMMON, Enchantment::SLOT_SWORD, Enchantment::SLOT_AXE, 5)); self::register("SHARPNESS", new SharpnessEnchantment(EnchantmentIds::SHARPNESS, "%enchantment.damage.all", Rarity::COMMON, ItemFlags::SWORD, ItemFlags::AXE, 5));
//TODO: smite, bane of arthropods (these don't make sense now because their applicable mobs don't exist yet) //TODO: smite, bane of arthropods (these don't make sense now because their applicable mobs don't exist yet)
self::register("KNOCKBACK", new KnockbackEnchantment(Enchantment::KNOCKBACK, "%enchantment.knockback", Enchantment::RARITY_UNCOMMON, Enchantment::SLOT_SWORD, Enchantment::SLOT_NONE, 2)); self::register("KNOCKBACK", new KnockbackEnchantment(EnchantmentIds::KNOCKBACK, "%enchantment.knockback", Rarity::UNCOMMON, ItemFlags::SWORD, ItemFlags::NONE, 2));
self::register("FIRE_ASPECT", new FireAspectEnchantment(Enchantment::FIRE_ASPECT, "%enchantment.fire", Enchantment::RARITY_RARE, Enchantment::SLOT_SWORD, Enchantment::SLOT_NONE, 2)); self::register("FIRE_ASPECT", new FireAspectEnchantment(EnchantmentIds::FIRE_ASPECT, "%enchantment.fire", Rarity::RARE, ItemFlags::SWORD, ItemFlags::NONE, 2));
self::register("EFFICIENCY", new Enchantment(Enchantment::EFFICIENCY, "%enchantment.digging", Enchantment::RARITY_COMMON, Enchantment::SLOT_DIG, Enchantment::SLOT_SHEARS, 5)); self::register("EFFICIENCY", new Enchantment(EnchantmentIds::EFFICIENCY, "%enchantment.digging", Rarity::COMMON, ItemFlags::DIG, ItemFlags::SHEARS, 5));
self::register("SILK_TOUCH", new Enchantment(Enchantment::SILK_TOUCH, "%enchantment.untouching", Enchantment::RARITY_MYTHIC, Enchantment::SLOT_DIG, Enchantment::SLOT_SHEARS, 1)); self::register("SILK_TOUCH", new Enchantment(EnchantmentIds::SILK_TOUCH, "%enchantment.untouching", Rarity::MYTHIC, ItemFlags::DIG, ItemFlags::SHEARS, 1));
self::register("UNBREAKING", new Enchantment(Enchantment::UNBREAKING, "%enchantment.durability", Enchantment::RARITY_UNCOMMON, Enchantment::SLOT_DIG | Enchantment::SLOT_ARMOR | Enchantment::SLOT_FISHING_ROD | Enchantment::SLOT_BOW, Enchantment::SLOT_TOOL | Enchantment::SLOT_CARROT_STICK | Enchantment::SLOT_ELYTRA, 3)); self::register("UNBREAKING", new Enchantment(EnchantmentIds::UNBREAKING, "%enchantment.durability", Rarity::UNCOMMON, ItemFlags::DIG | ItemFlags::ARMOR | ItemFlags::FISHING_ROD | ItemFlags::BOW, ItemFlags::TOOL | ItemFlags::CARROT_STICK | ItemFlags::ELYTRA, 3));
self::register("POWER", new Enchantment(Enchantment::POWER, "%enchantment.arrowDamage", Enchantment::RARITY_COMMON, Enchantment::SLOT_BOW, Enchantment::SLOT_NONE, 5)); self::register("POWER", new Enchantment(EnchantmentIds::POWER, "%enchantment.arrowDamage", Rarity::COMMON, ItemFlags::BOW, ItemFlags::NONE, 5));
self::register("PUNCH", new Enchantment(Enchantment::PUNCH, "%enchantment.arrowKnockback", Enchantment::RARITY_RARE, Enchantment::SLOT_BOW, Enchantment::SLOT_NONE, 2)); self::register("PUNCH", new Enchantment(EnchantmentIds::PUNCH, "%enchantment.arrowKnockback", Rarity::RARE, ItemFlags::BOW, ItemFlags::NONE, 2));
self::register("FLAME", new Enchantment(Enchantment::FLAME, "%enchantment.arrowFire", Enchantment::RARITY_RARE, Enchantment::SLOT_BOW, Enchantment::SLOT_NONE, 1)); self::register("FLAME", new Enchantment(EnchantmentIds::FLAME, "%enchantment.arrowFire", Rarity::RARE, ItemFlags::BOW, ItemFlags::NONE, 1));
self::register("INFINITY", new Enchantment(Enchantment::INFINITY, "%enchantment.arrowInfinite", Enchantment::RARITY_MYTHIC, Enchantment::SLOT_BOW, Enchantment::SLOT_NONE, 1)); self::register("INFINITY", new Enchantment(EnchantmentIds::INFINITY, "%enchantment.arrowInfinite", Rarity::MYTHIC, ItemFlags::BOW, ItemFlags::NONE, 1));
self::register("MENDING", new Enchantment(Enchantment::MENDING, "%enchantment.mending", Enchantment::RARITY_RARE, Enchantment::SLOT_NONE, Enchantment::SLOT_ALL, 1)); self::register("MENDING", new Enchantment(EnchantmentIds::MENDING, "%enchantment.mending", Rarity::RARE, ItemFlags::NONE, ItemFlags::ALL, 1));
self::register("VANISHING", new Enchantment(Enchantment::VANISHING, "%enchantment.curse.vanishing", Enchantment::RARITY_MYTHIC, Enchantment::SLOT_NONE, Enchantment::SLOT_ALL, 1)); self::register("VANISHING", new Enchantment(EnchantmentIds::VANISHING, "%enchantment.curse.vanishing", Rarity::MYTHIC, ItemFlags::NONE, ItemFlags::ALL, 1));
} }
protected static function register(string $name, Enchantment $member) : void{ protected static function register(string $name, Enchantment $member) : void{