Use Entity::move() as player movement, protect against noclip cheat

This commit is contained in:
Shoghi Cervantes 2014-08-29 13:33:25 +02:00
parent 7a1d25617f
commit 98dd7f8c15

View File

@ -1321,9 +1321,8 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
$this->server->getLogger()->warning($this->username." moved too quickly!");
$revert = true;
}else{
$dy = $newPos->y - $this->y;
if(($this->onGround and $dy != 0) or (!$this->onGround and $dy <= 0)){
/*if(($this->onGround and $dy != 0) or (!$this->onGround and $dy <= 0)){
if(count($this->getLevel()->getCollisionBlocks($this->boundingBox->getOffsetBoundingBox(0, $dy - 0.1, 0))) > 0){
$isColliding = true;
}else{
@ -1333,7 +1332,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
$this->onGround = ($dy <= 0 and $isColliding);
}
$this->updateFallState($dy, $this->onGround);
$this->updateFallState($dy, $this->onGround);*/
if($this->chunk === null or !$this->chunk->isGenerated()){
@ -1344,7 +1343,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
}
}
if($revert or !$this->setPositionAndRotation($newPos, $packet->yaw, $packet->pitch)){
if($revert){
$pk = new MovePlayerPacket();
$pk->eid = 0;
$pk->x = $this->x;
@ -1355,6 +1354,28 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
$pk->yaw = $this->yaw;
$pk->teleport = true;
$this->directDataPacket($pk);
}else{
$dx = $newPos->x - $this->x;
$dy = $newPos->y - $this->y;
$dz = $newPos->z - $this->z;
$this->setRotation($packet->yaw % 360, $packet->pitch % 360);
$this->inBlock = $this->checkObstruction($this->x, ($this->boundingBox->minY + $this->boundingBox->maxY) / 2, $this->z);
$this->move($dx + $this->motionX, $dy + $this->motionY, $dz + $this->motionZ);
$this->motionX = $this->motionY = $this->motionZ = 0;
if($this->x != $packet->x or $this->y != $packet->y or $this->z != $packet->z){
$pk = new MovePlayerPacket();
$pk->eid = 0;
$pk->x = $this->x;
$pk->y = $this->y + $this->height; //teleport from head
$pk->z = $this->z;
$pk->bodyYaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->yaw = $this->yaw;
$pk->teleport = true;
$this->directDataPacket($pk);
}
}
break;