Implemented Punch enchantment

This commit is contained in:
Dylan K. Taylor
2018-06-23 17:40:01 +01:00
parent 85a3c0e7dc
commit 97c267c70c
3 changed files with 36 additions and 3 deletions

View File

@ -67,8 +67,13 @@ class Bow extends Tool{
$entity = Entity::createEntity("Arrow", $player->getLevel(), $nbt, $player, $force == 2);
if($entity instanceof Projectile){
$infinity = $this->hasEnchantment(Enchantment::INFINITY);
if($infinity and $entity instanceof ArrowEntity){
$entity->setPickupMode(ArrowEntity::PICKUP_CREATIVE);
if($entity instanceof ArrowEntity){
if($infinity){
$entity->setPickupMode(ArrowEntity::PICKUP_CREATIVE);
}
if(($punchLevel = $this->getEnchantmentLevel(Enchantment::PUNCH)) > 0){
$entity->setPunchKnockback($punchLevel);
}
}
if(($powerLevel = $this->getEnchantmentLevel(Enchantment::POWER)) > 0){
$entity->setBaseDamage($entity->getBaseDamage() + (($powerLevel + 1) / 2));