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Implemented Punch enchantment
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@ -67,8 +67,13 @@ class Bow extends Tool{
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$entity = Entity::createEntity("Arrow", $player->getLevel(), $nbt, $player, $force == 2);
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if($entity instanceof Projectile){
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$infinity = $this->hasEnchantment(Enchantment::INFINITY);
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if($infinity and $entity instanceof ArrowEntity){
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$entity->setPickupMode(ArrowEntity::PICKUP_CREATIVE);
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if($entity instanceof ArrowEntity){
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if($infinity){
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$entity->setPickupMode(ArrowEntity::PICKUP_CREATIVE);
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}
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if(($punchLevel = $this->getEnchantmentLevel(Enchantment::PUNCH)) > 0){
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$entity->setPunchKnockback($punchLevel);
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}
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}
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if(($powerLevel = $this->getEnchantmentLevel(Enchantment::POWER)) > 0){
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$entity->setBaseDamage($entity->getBaseDamage() + (($powerLevel + 1) / 2));
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@ -122,7 +122,7 @@ class Enchantment{
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self::registerEnchantment(new Enchantment(self::UNBREAKING, "%enchantment.durability", self::RARITY_UNCOMMON, self::SLOT_DIG | self::SLOT_ARMOR | self::SLOT_FISHING_ROD | self::SLOT_BOW, self::SLOT_TOOL | self::SLOT_CARROT_STICK | self::SLOT_ELYTRA, 3));
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self::registerEnchantment(new Enchantment(self::POWER, "%enchantment.arrowDamage", self::RARITY_COMMON, self::SLOT_BOW, self::SLOT_NONE, 5));
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self::registerEnchantment(new Enchantment(self::PUNCH, "%enchantment.arrowKnockback", self::RARITY_RARE, self::SLOT_BOW, self::SLOT_NONE, 2));
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self::registerEnchantment(new Enchantment(self::FLAME, "%enchantment.arrowFire", self::RARITY_RARE, self::SLOT_BOW, self::SLOT_NONE, 1));
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self::registerEnchantment(new Enchantment(self::INFINITY, "%enchantment.arrowInfinite", self::RARITY_MYTHIC, self::SLOT_BOW, self::SLOT_NONE, 1));
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