mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
BatchPacket, compress any packet depending on the size, really fast threaded chunk sending
This commit is contained in:
283
src/pocketmine/network/Network.php
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283
src/pocketmine/network/Network.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* Network-related classes
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*/
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namespace pocketmine\network;
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use pocketmine\network\protocol\AddEntityPacket;
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use pocketmine\network\protocol\AddItemEntityPacket;
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use pocketmine\network\protocol\AddMobPacket;
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use pocketmine\network\protocol\AddPaintingPacket;
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use pocketmine\network\protocol\AddPlayerPacket;
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use pocketmine\network\protocol\AdventureSettingsPacket;
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use pocketmine\network\protocol\AnimatePacket;
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use pocketmine\network\protocol\BatchPacket;
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use pocketmine\network\protocol\ContainerClosePacket;
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use pocketmine\network\protocol\ContainerOpenPacket;
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use pocketmine\network\protocol\ContainerSetContentPacket;
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use pocketmine\network\protocol\ContainerSetDataPacket;
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use pocketmine\network\protocol\ContainerSetSlotPacket;
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use pocketmine\network\protocol\DataPacket;
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use pocketmine\network\protocol\DropItemPacket;
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use pocketmine\network\protocol\TileEntityDataPacket;
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use pocketmine\network\protocol\EntityEventPacket;
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use pocketmine\network\protocol\ExplodePacket;
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use pocketmine\network\protocol\HurtArmorPacket;
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use pocketmine\network\protocol\Info as ProtocolInfo;
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use pocketmine\network\protocol\InteractPacket;
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use pocketmine\network\protocol\LevelEventPacket;
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use pocketmine\network\protocol\DisconnectPacket;
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use pocketmine\network\protocol\LoginPacket;
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use pocketmine\network\protocol\PlayStatusPacket;
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use pocketmine\network\protocol\TextPacket;
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use pocketmine\network\protocol\MoveEntityPacket;
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use pocketmine\network\protocol\MovePlayerPacket;
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use pocketmine\network\protocol\PlayerActionPacket;
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use pocketmine\network\protocol\PlayerArmorEquipmentPacket;
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use pocketmine\network\protocol\PlayerEquipmentPacket;
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use pocketmine\network\protocol\RemoveBlockPacket;
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use pocketmine\network\protocol\RemoveEntityPacket;
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use pocketmine\network\protocol\RemovePlayerPacket;
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use pocketmine\network\protocol\RespawnPacket;
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use pocketmine\network\protocol\SetDifficultyPacket;
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use pocketmine\network\protocol\SetEntityDataPacket;
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use pocketmine\network\protocol\SetEntityMotionPacket;
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use pocketmine\network\protocol\SetHealthPacket;
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use pocketmine\network\protocol\SetSpawnPositionPacket;
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use pocketmine\network\protocol\SetTimePacket;
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use pocketmine\network\protocol\StartGamePacket;
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use pocketmine\network\protocol\TakeItemEntityPacket;
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use pocketmine\network\protocol\TileEventPacket;
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use pocketmine\network\protocol\UpdateBlockPacket;
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use pocketmine\network\protocol\UseItemPacket;
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use pocketmine\Player;
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use pocketmine\Server;
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class Network{
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public static $BATCH_THRESHOLD = 512;
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/** @var \SplFixedArray */
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private $packetPool;
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/** @var Server */
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private $server;
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/** @var SourceInterface[] */
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private $interfaces = [];
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/** @var AdvancedSourceInterface[] */
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private $advancedInterfaces = [];
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private $upload = 0;
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private $download = 0;
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private $name;
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public function __construct(Server $server){
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$this->registerPackets();
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$this->server = $server;
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}
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public function addStatistics($upload, $download){
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$this->upload += $upload;
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$this->download += $download;
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}
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public function getUpload(){
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return $this->upload;
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}
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public function getDownload(){
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return $this->download;
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}
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public function resetStatistics(){
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$this->upload = 0;
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$this->download = 0;
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}
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/**
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* @return SourceInterface[]
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*/
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public function getInterfaces(){
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return $this->interfaces;
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}
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public function processInterfaces(){
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foreach($this->interfaces as $interface){
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$interface->process();
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}
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}
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/**
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* @param SourceInterface $interface
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*/
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public function registerInterface(SourceInterface $interface){
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$this->interfaces[$hash = spl_object_hash($interface)] = $interface;
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if($interface instanceof AdvancedSourceInterface){
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$this->advancedInterfaces[$hash] = $interface;
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$interface->setNetwork($this);
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}
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$interface->setName($this->name);
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}
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/**
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* @param SourceInterface $interface
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*/
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public function unregisterInterface(SourceInterface $interface){
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unset($this->interfaces[$hash = spl_object_hash($interface)],
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$this->advancedInterfaces[$hash]);
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}
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/**
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* Sets the server name shown on each interface Query
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*
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* @param string $name
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*/
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public function setName($name){
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$this->name = (string) $name;
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foreach($this->interfaces as $interface){
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$interface->setName($this->name);
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}
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}
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public function getName(){
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return $this->name;
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}
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/**
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* @param int $id 0-255
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* @param DataPacket $class
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*/
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public function registerPacket($id, $class){
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$this->packetPool[$id] = new $class;
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}
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public function getServer(){
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return $this->server;
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}
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public function processBatch(BatchPacket $packet, Player $p){
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$str = zlib_decode($packet->payload, 1024 * 1024 * 64); //Max 64MB
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$len = strlen($str);
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$offset = 0;
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while($offset < $len){
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if(($packetId = $this->getPacket(ord($str{$offset++}))) !== null){
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$packetId->buffer = $str;
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$packet->decode();
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$p->handleDataPacket($packet);
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}
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}
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}
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/**
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* @param $id
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*
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* @return DataPacket
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*/
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public function getPacket($id){
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/** @var DataPacket $class */
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$class = $this->packetPool[$id];
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if($class !== null){
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return clone $class;
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}
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return null;
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}
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/**
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* @param string $address
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* @param int $port
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* @param string $payload
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*/
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public function sendPacket($address, $port, $payload){
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foreach($this->advancedInterfaces as $interface){
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$interface->sendRawPacket($address, $port, $payload);
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}
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}
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/**
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* Blocks an IP address from the main interface. Setting timeout to -1 will block it forever
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*
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* @param string $address
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* @param int $timeout
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*/
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public function blockAddress($address, $timeout = 300){
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foreach($this->advancedInterfaces as $interface){
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$interface->blockAddress($address, $timeout);
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}
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}
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private function registerPackets(){
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$this->packetPool = new \SplFixedArray(256);
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$this->registerPacket(ProtocolInfo::LOGIN_PACKET, LoginPacket::class);
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$this->registerPacket(ProtocolInfo::PLAY_STATUS_PACKET, PlayStatusPacket::class);
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$this->registerPacket(ProtocolInfo::DISCONNECT_PACKET, DisconnectPacket::class);
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$this->registerPacket(ProtocolInfo::TEXT_PACKET, TextPacket::class);
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$this->registerPacket(ProtocolInfo::SET_TIME_PACKET, SetTimePacket::class);
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$this->registerPacket(ProtocolInfo::START_GAME_PACKET, StartGamePacket::class);
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$this->registerPacket(ProtocolInfo::ADD_MOB_PACKET, AddMobPacket::class);
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$this->registerPacket(ProtocolInfo::ADD_PLAYER_PACKET, AddPlayerPacket::class);
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$this->registerPacket(ProtocolInfo::REMOVE_PLAYER_PACKET, RemovePlayerPacket::class);
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$this->registerPacket(ProtocolInfo::ADD_ENTITY_PACKET, AddEntityPacket::class);
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$this->registerPacket(ProtocolInfo::REMOVE_ENTITY_PACKET, RemoveEntityPacket::class);
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$this->registerPacket(ProtocolInfo::ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket::class);
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$this->registerPacket(ProtocolInfo::TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket::class);
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$this->registerPacket(ProtocolInfo::MOVE_ENTITY_PACKET, MoveEntityPacket::class);
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$this->registerPacket(ProtocolInfo::MOVE_PLAYER_PACKET, MovePlayerPacket::class);
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$this->registerPacket(ProtocolInfo::REMOVE_BLOCK_PACKET, RemoveBlockPacket::class);
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$this->registerPacket(ProtocolInfo::UPDATE_BLOCK_PACKET, UpdateBlockPacket::class);
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$this->registerPacket(ProtocolInfo::ADD_PAINTING_PACKET, AddPaintingPacket::class);
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$this->registerPacket(ProtocolInfo::EXPLODE_PACKET, ExplodePacket::class);
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$this->registerPacket(ProtocolInfo::LEVEL_EVENT_PACKET, LevelEventPacket::class);
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$this->registerPacket(ProtocolInfo::TILE_EVENT_PACKET, TileEventPacket::class);
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$this->registerPacket(ProtocolInfo::ENTITY_EVENT_PACKET, EntityEventPacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_EQUIPMENT_PACKET, PlayerEquipmentPacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_ARMOR_EQUIPMENT_PACKET, PlayerArmorEquipmentPacket::class);
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$this->registerPacket(ProtocolInfo::INTERACT_PACKET, InteractPacket::class);
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$this->registerPacket(ProtocolInfo::USE_ITEM_PACKET, UseItemPacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_ACTION_PACKET, PlayerActionPacket::class);
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$this->registerPacket(ProtocolInfo::HURT_ARMOR_PACKET, HurtArmorPacket::class);
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$this->registerPacket(ProtocolInfo::SET_ENTITY_DATA_PACKET, SetEntityDataPacket::class);
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$this->registerPacket(ProtocolInfo::SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket::class);
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$this->registerPacket(ProtocolInfo::SET_HEALTH_PACKET, SetHealthPacket::class);
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$this->registerPacket(ProtocolInfo::SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket::class);
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$this->registerPacket(ProtocolInfo::ANIMATE_PACKET, AnimatePacket::class);
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$this->registerPacket(ProtocolInfo::RESPAWN_PACKET, RespawnPacket::class);
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$this->registerPacket(ProtocolInfo::DROP_ITEM_PACKET, DropItemPacket::class);
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$this->registerPacket(ProtocolInfo::CONTAINER_OPEN_PACKET, ContainerOpenPacket::class);
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$this->registerPacket(ProtocolInfo::CONTAINER_CLOSE_PACKET, ContainerClosePacket::class);
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$this->registerPacket(ProtocolInfo::CONTAINER_SET_SLOT_PACKET, ContainerSetSlotPacket::class);
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$this->registerPacket(ProtocolInfo::CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket::class);
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$this->registerPacket(ProtocolInfo::CONTAINER_SET_CONTENT_PACKET, ContainerSetContentPacket::class);
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$this->registerPacket(ProtocolInfo::ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket::class);
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$this->registerPacket(ProtocolInfo::TILE_ENTITY_DATA_PACKET, TileEntityDataPacket::class);
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$this->registerPacket(ProtocolInfo::SET_DIFFICULTY_PACKET, SetDifficultyPacket::class);
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$this->registerPacket(ProtocolInfo::BATCH_PACKET, BatchPacket::class);
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}
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}
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