diff --git a/src/pocketmine/entity/Entity.php b/src/pocketmine/entity/Entity.php index c72116386..8bd32e06e 100644 --- a/src/pocketmine/entity/Entity.php +++ b/src/pocketmine/entity/Entity.php @@ -107,6 +107,10 @@ abstract class Entity extends Location implements Metadatable, EntityIds{ public const DATA_TYPE_LONG = 7; public const DATA_TYPE_VECTOR3F = 8; + /* + * Readers beware: this isn't a nice list. Some of the properties have different types for different entities, and + * are used for entirely different things. + */ public const DATA_FLAGS = 0; public const DATA_HEALTH = 1; //int (minecart/boat) public const DATA_VARIANT = 2; //int @@ -124,17 +128,21 @@ abstract class Entity extends Location implements Metadatable, EntityIds{ public const DATA_PADDLE_TIME_RIGHT = 14; //float public const DATA_EXPERIENCE_VALUE = 15; //int (xp orb) public const DATA_MINECART_DISPLAY_BLOCK = 16; //int (id | (data << 16)) + public const DATA_HORSE_FLAGS = 16; //int + /* 16 (byte) used by wither skull */ public const DATA_MINECART_DISPLAY_OFFSET = 17; //int + public const DATA_SHOOTER_ID = 17; //long (used by arrows) public const DATA_MINECART_HAS_DISPLAY = 18; //byte (must be 1 for minecart to show block inside) - - //TODO: add more properties - + public const DATA_HORSE_TYPE = 19; //byte + /* 20 (unknown) + * 21 (unknown) */ + public const DATA_CHARGE_AMOUNT = 22; //int8, used for ghasts and also crossbow charging public const DATA_ENDERMAN_HELD_ITEM_ID = 23; //short public const DATA_ENTITY_AGE = 24; //short - - /* 26 (byte) player-specific flags - * 27 (int) player "index"? - * 28 (block coords) bed position */ + /* 25 (int) used by horse, (byte) used by witch */ + public const DATA_PLAYER_FLAGS = 26; //byte + public const DATA_PLAYER_INDEX = 27; //int, used for marker colours and agent nametag colours + public const DATA_PLAYER_BED_POSITION = 28; //blockpos public const DATA_FIREBALL_POWER_X = 29; //float public const DATA_FIREBALL_POWER_Y = 30; public const DATA_FIREBALL_POWER_Z = 31; @@ -145,7 +153,7 @@ abstract class Entity extends Location implements Metadatable, EntityIds{ public const DATA_POTION_AUX_VALUE = 36; //short public const DATA_LEAD_HOLDER_EID = 37; //long public const DATA_SCALE = 38; //float - public const DATA_INTERACTIVE_TAG = 39; //string (button text) + public const DATA_HAS_NPC_COMPONENT = 39; //byte (???) public const DATA_NPC_SKIN_ID = 40; //string public const DATA_URL_TAG = 41; //string public const DATA_MAX_AIR = 42; //short @@ -195,8 +203,8 @@ abstract class Entity extends Location implements Metadatable, EntityIds{ public const DATA_BOAT_BUBBLE_TIME = 86; //int (time in bubble column) public const DATA_PLAYER_AGENT_EID = 87; //long /* 88 (float) related to panda sitting - * 89 (float) related to panda sitting - * 90 (unknown) */ + * 89 (float) related to panda sitting */ + public const DATA_EAT_COUNTER = 90; //int (used by pandas) public const DATA_FLAGS2 = 91; //long (extended data flags) /* 92 (float) related to panda lying down * 93 (float) related to panda lying down */ @@ -205,7 +213,9 @@ abstract class Entity extends Location implements Metadatable, EntityIds{ public const DATA_AREA_EFFECT_CLOUD_RADIUS_PER_TICK = 96; //float, usually negative public const DATA_AREA_EFFECT_CLOUD_RADIUS_CHANGE_ON_PICKUP = 97; //float public const DATA_AREA_EFFECT_CLOUD_PICKUP_COUNT = 98; //int - + public const DATA_INTERACTIVE_TAG = 99; //string (button text) + public const DATA_TRADE_TIER = 100; //int + public const DATA_MAX_TRADE_TIER = 101; //int public const DATA_FLAG_ONFIRE = 0; public const DATA_FLAG_SNEAKING = 1; @@ -278,6 +288,18 @@ abstract class Entity extends Location implements Metadatable, EntityIds{ public const DATA_FLAG_IN_SCAFFOLDING = 68; public const DATA_FLAG_OVER_SCAFFOLDING = 69; public const DATA_FLAG_FALL_THROUGH_SCAFFOLDING = 70; + public const DATA_FLAG_BLOCKING = 71; //shield + public const DATA_FLAG_DISABLE_BLOCKING = 72; + //73 is set when a player is attacked while using shield, unclear on purpose + public const DATA_FLAG_SLEEPING = 74; + //75 related to sleeping, unclear usage + public const DATA_FLAG_TRADE_INTEREST = 76; + public const DATA_FLAG_DOOR_BREAKER = 77; //... + public const DATA_FLAG_BREAKING_OBSTRUCTION = 78; + public const DATA_FLAG_DOOR_OPENER = 79; //... + + public const DATA_PLAYER_FLAG_SLEEP = 1; + public const DATA_PLAYER_FLAG_DEAD = 2; //TODO: CHECK public static $entityCount = 1; /** @var Entity[] */ diff --git a/src/pocketmine/entity/Human.php b/src/pocketmine/entity/Human.php index d24b4f536..1ab41d691 100644 --- a/src/pocketmine/entity/Human.php +++ b/src/pocketmine/entity/Human.php @@ -70,13 +70,6 @@ use const INT32_MIN; class Human extends Creature implements ProjectileSource, InventoryHolder{ - public const DATA_PLAYER_FLAG_SLEEP = 1; - public const DATA_PLAYER_FLAG_DEAD = 2; //TODO: CHECK - - public const DATA_PLAYER_FLAGS = 26; - - public const DATA_PLAYER_BED_POSITION = 28; - /** @var PlayerInventory */ protected $inventory; diff --git a/src/pocketmine/entity/projectile/Projectile.php b/src/pocketmine/entity/projectile/Projectile.php index c1bb3e881..2544f79ed 100644 --- a/src/pocketmine/entity/projectile/Projectile.php +++ b/src/pocketmine/entity/projectile/Projectile.php @@ -50,8 +50,6 @@ use const PHP_INT_MAX; abstract class Projectile extends Entity{ - public const DATA_SHOOTER_ID = 17; - /** @var float */ protected $damage = 0.0;