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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-13 17:29:44 +00:00
Fixed constructors, default memory to -1, default async generator
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11c13cd666
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@ -116,7 +116,7 @@ namespace pocketmine {
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ini_set("display_startup_errors", 1);
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ini_set("default_charset", "utf-8");
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ini_set("memory_limit", "256M"); //Default
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ini_set("memory_limit", -1);
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define("pocketmine\\START_TIME", microtime(true));
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$opts = getopt("", ["enable-ansi", "disable-ansi", "data:", "plugins:", "no-wizard", "enable-profiler"]);
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@ -1508,7 +1508,7 @@ class Server{
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$this->properties = new Config($this->dataPath . "server.properties", Config::PROPERTIES, [
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"motd" => "Minecraft: PE Server",
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"server-port" => 19132,
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"memory-limit" => "256M",
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"memory-limit" => -1,
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"white-list" => false,
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"announce-player-achievements" => true,
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"spawn-protection" => 16,
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@ -1558,15 +1558,15 @@ class Server{
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$this->maxPlayers = $this->getConfigInt("max-players", 20);
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$this->setAutoSave($this->getConfigBoolean("auto-save", true));
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if(($memory = str_replace("B", "", strtoupper($this->getConfigString("memory-limit", "256M")))) !== false){
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if(($memory = str_replace("B", "", strtoupper($this->getConfigString("memory-limit", -1)))) !== false and $memory > 1){
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$value = ["M" => 1, "G" => 1024];
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$real = ((int) substr($memory, 0, -1)) * $value[substr($memory, -1)];
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if($real < 128){
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$this->logger->warning($this->getName() . " may not work right with less than 128MB of RAM", true, true, 0);
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$this->logger->warning($this->getName() . " may not work right with less than 128MB of RAM");
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}
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@ini_set("memory_limit", $memory);
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}else{
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$this->setConfigString("memory-limit", "256M");
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$this->setConfigString("memory-limit", -1);
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}
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if($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3){
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@ -1852,7 +1852,7 @@ class Server{
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$this->properties->reload();
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$this->maxPlayers = $this->getConfigInt("max-players", 20);
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if(($memory = str_replace("B", "", strtoupper($this->getConfigString("memory-limit", "256M")))) !== false){
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if(($memory = str_replace("B", "", strtoupper($this->getConfigString("memory-limit", -1)))) !== false and $memory > 1){
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$value = ["M" => 1, "G" => 1024];
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$real = ((int) substr($memory, 0, -1)) * $value[substr($memory, -1)];
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if($real < 256){
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@ -1860,7 +1860,7 @@ class Server{
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}
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@ini_set("memory_limit", $memory);
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}else{
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$this->setConfigString("memory-limit", "256M");
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$this->setConfigString("memory-limit", -1);
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}
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if($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3){
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@ -32,7 +32,7 @@ class CommandReader extends Thread{
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/**
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* @param \Threaded $threaded
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*/
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public function __construct(\Threaded $threaded){
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public function __construct(){
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$this->buffer = \ThreadedFactory::create();
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$this->start();
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}
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@ -77,7 +77,7 @@ class GenerationThread extends Thread{
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return $this->logger;
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}
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public function __construct(\Threaded $internalThreaded, \Threaded $externalThreaded, \ThreadedLogger $logger, \ClassLoader $loader){
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public function __construct(\ThreadedLogger $logger, \ClassLoader $loader){
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$this->loader = $loader;
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$this->logger = $logger;
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$loadPaths = [];
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@ -52,8 +52,7 @@ chunk-generation:
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#Whether to run the generation on a different thread or on the main thread
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#Generation will be less glitchy on the main thread, but will lag more
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#Using this with fast generators is recommended
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#If enabled, the dedicated generation thread may leak memory
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use-async: false
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use-async: true
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#Max. amount of chunks to generate per tick, only for use-async: false
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per-tick: 1
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