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Added player.block.(break/place).invalid handling events
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121fd51dc6
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@ -170,7 +170,7 @@ class BlockAPI{
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return $this->cancelAction($target, $player);
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return $this->cancelAction($target, $player);
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}
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}
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if(!$target->isBreakable($item, $player) or $player->gamemode === ADVENTURE or ($player->lastBreak + $target->getBreakTime($item, $player)) >= microtime(true)){
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if((!$target->isBreakable($item, $player) and $this->server->api->dhandle("player.block.break.invalid", array("player" => $player, "target" => $target, "item" => $item)) !== true) or $player->gamemode === ADVENTURE or ($player->lastBreak + $target->getBreakTime($item, $player)) >= microtime(true)){
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return $this->cancelAction($target, $player);
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return $this->cancelAction($target, $player);
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}
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}
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@ -225,7 +225,7 @@ class BlockAPI{
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$block = $this->getBlockFace($target, $face);
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$block = $this->getBlockFace($target, $face);
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$item = $player->equipment;
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$item = $player->equipment;
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if($target->getID() === AIR){ //If no block exists
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if($target->getID() === AIR and $this->server->api->dhandle("player.block.place.invalid", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){ //If no block exists
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$this->cancelAction($target, $player);
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$this->cancelAction($target, $player);
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return $this->cancelAction($block, $player);
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return $this->cancelAction($block, $player);
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}
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}
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