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All BlockInventory descendents now have a Position as holder
this allows multiple problems to be solved: 1) Cycle between tile and inventory is now removed. 2) BlockInventory now provides a consistent API for plugins to get the block holding an inventory.
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@ -54,8 +54,8 @@ class Chest extends Spawnable implements Container, Nameable{
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private $pairZ;
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public function __construct(World $world, Vector3 $pos){
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$this->inventory = new ChestInventory($this);
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parent::__construct($world, $pos);
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$this->inventory = new ChestInventory($this);
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}
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public function readSaveData(CompoundTag $nbt) : void{
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@ -152,9 +152,9 @@ class Chest extends Spawnable implements Container, Nameable{
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$this->doubleInventory = $pair->doubleInventory;
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}else{
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if(($pair->x + ($pair->z << 15)) > ($this->x + ($this->z << 15))){ //Order them correctly
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$this->doubleInventory = $pair->doubleInventory = new DoubleChestInventory($pair, $this);
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$this->doubleInventory = $pair->doubleInventory = new DoubleChestInventory($pair->inventory, $this->inventory);
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}else{
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$this->doubleInventory = $pair->doubleInventory = new DoubleChestInventory($this, $pair);
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$this->doubleInventory = $pair->doubleInventory = new DoubleChestInventory($this->inventory, $pair->inventory);
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}
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}
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}
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