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Player: move some respawn net sync logic to NetworkSession
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@ -2530,12 +2530,6 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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$attr->resetToDefault();
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$attr->resetToDefault();
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}
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}
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$this->sendData($this);
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$this->sendData($this->getViewers());
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$this->networkSession->syncAdventureSettings($this);
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$this->networkSession->syncAllInventoryContents();
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$this->spawnToAll();
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$this->spawnToAll();
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$this->scheduleUpdate();
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$this->scheduleUpdate();
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@ -586,6 +586,11 @@ class NetworkSession{
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}
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}
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public function onRespawn() : void{
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public function onRespawn() : void{
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$this->player->sendData($this->player);
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$this->player->sendData($this->player->getViewers());
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$this->syncAdventureSettings($this->player);
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$this->syncAllInventoryContents();
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$this->setHandler(new InGameSessionHandler($this->player, $this));
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$this->setHandler(new InGameSessionHandler($this->player, $this));
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}
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}
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