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Some tile improvements and added ItemFrame tile
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@ -33,14 +33,16 @@ use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\StringTag;
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abstract class Tile extends Position{
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const SIGN = "Sign";
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const CHEST = "Chest";
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const FURNACE = "Furnace";
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const FLOWER_POT = "FlowerPot";
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const MOB_SPAWNER = "MobSpawner";
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const SKULL = "Skull";
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const BREWING_STAND = "BrewingStand";
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const CHEST = "Chest";
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const ENCHANT_TABLE = "EnchantTable";
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const FLOWER_POT = "FlowerPot";
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const FURNACE = "Furnace";
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const ITEM_FRAME = "ItemFrame";
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const MOB_SPAWNER = "MobSpawner";
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const SIGN = "Sign";
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const SKULL = "Skull";
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public static $tileCount = 1;
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