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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Separate ID handling from GameMode
the aliases of 0,1,2,3 remain for user-interface level compatibility.
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@ -44,21 +44,18 @@ final class GameMode{
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/** @var self[] */
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protected static $aliasMap = [];
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/** @var self[] */
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protected static $magicNumberMap = [];
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protected static function setup() : void{
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self::registerAll(
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new self("survival", 0, "Survival", "gameMode.survival", ["s", "0"]),
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new self("creative", 1, "Creative", "gameMode.creative", ["c", "1"]),
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new self("adventure", 2, "Adventure", "gameMode.adventure", ["a", "2"]),
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new self("spectator", 3, "Spectator", "gameMode.spectator", ["v", "view", "3"])
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new self("survival", "Survival", "gameMode.survival", ["s", "0"]),
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new self("creative", "Creative", "gameMode.creative", ["c", "1"]),
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new self("adventure", "Adventure", "gameMode.adventure", ["a", "2"]),
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new self("spectator", "Spectator", "gameMode.spectator", ["v", "view", "3"])
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);
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}
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protected static function register(self $member) : void{
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self::Enum_register($member);
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self::$magicNumberMap[$member->getMagicNumber()] = $member;
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foreach($member->getAliases() as $alias){
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self::$aliasMap[$alias] = $member;
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}
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@ -69,18 +66,6 @@ final class GameMode{
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return self::$aliasMap[$str] ?? self::Enum_fromString($str);
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}
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/**
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* @return GameMode
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* @throws \InvalidArgumentException
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*/
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public static function fromMagicNumber(int $n) : self{
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self::checkInit();
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if(!isset(self::$magicNumberMap[$n])){
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throw new \InvalidArgumentException("No " . self::class . " enum member matches magic number $n");
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}
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return self::$magicNumberMap[$n];
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}
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/** @var int */
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private $magicNumber;
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/** @var string */
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@ -93,18 +78,13 @@ final class GameMode{
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/**
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* @param string[] $aliases
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*/
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private function __construct(string $enumName, int $magicNumber, string $englishName, string $translationKey, array $aliases = []){
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private function __construct(string $enumName, string $englishName, string $translationKey, array $aliases = []){
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$this->Enum___construct($enumName);
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$this->magicNumber = $magicNumber;
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$this->englishName = $englishName;
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$this->translationKey = $translationKey;
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$this->aliases = $aliases;
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}
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public function getMagicNumber() : int{
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return $this->magicNumber;
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}
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public function getEnglishName() : string{
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return $this->englishName;
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}
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@ -29,6 +29,7 @@ use pocketmine\block\UnknownBlock;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\command\CommandSender;
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use pocketmine\crafting\CraftingGrid;
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use pocketmine\data\java\GameModeIdMap;
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use pocketmine\entity\animation\Animation;
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use pocketmine\entity\animation\ArmSwingAnimation;
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use pocketmine\entity\animation\CriticalHitAnimation;
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@ -332,7 +333,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$this->lastPlayed = $nbt->getLong("lastPlayed", $now);
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if(!$this->server->getForceGamemode() and ($gameModeTag = $nbt->getTag("playerGameType")) instanceof IntTag){
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$this->internalSetGameMode(GameMode::fromMagicNumber($gameModeTag->getValue() & 0x03)); //TODO: bad hack here to avoid crashes on corrupted data
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$this->internalSetGameMode(GameModeIdMap::getInstance()->fromId($gameModeTag->getValue()) ?? GameMode::SURVIVAL()); //TODO: bad hack here to avoid crashes on corrupted data
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}else{
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$this->internalSetGameMode($this->server->getGamemode());
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}
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@ -2069,7 +2070,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$nbt->setInt("SpawnZ", $spawn->getFloorZ());
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}
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$nbt->setInt("playerGameType", $this->gamemode->getMagicNumber());
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$nbt->setInt("playerGameType", GameModeIdMap::getInstance()->toId($this->gamemode));
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$nbt->setLong("firstPlayed", $this->firstPlayed);
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$nbt->setLong("lastPlayed", (int) floor(microtime(true) * 1000));
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